Dynamics and Convergences for Markov Coevolutionary Opinion Formation Games in Dynamic Social Networks
On the map: Deep reinforcement learning methods → RL for games and combinatorial optimization
Abstract (arXiv)
While deterministic variants of the coevolutionary opinion formation games such as the K-Nearest Neighbor (K-NN) game, e.g., in Bhawalkar et al., in a dynamic social network can sometimes be shown to stabilize using potential functions or localized smoothness arguments, introducing stochasticity fundamentally changes the mathematical landscape. In the "K-NN Markov game", network topologies evolve via a time-varying, randomized selection process. Proving whether such a system, as a special case of general-sum Markov games, converges to an equilibrium is a profoundly non-obvious and challenging theoretical question. Multiagent reinforcement learning has been shown to derive Nash (minimax) equilibria in two-player zero-sum Markov games and Markov potential games (along with some price-of-anarchy types of results). In recent work, optimistic dynamics are shown to converge to correlated equilibria in general-sum Markov games while the price-of-anarchy bounds are unknown. We thus analyze playing specific no-regret algorithms in general-sum Markov games for convergence to a stricter set than correlated equilibria. We integrate the convergence analysis techniques from multi-agent reinforcement learning in works of Wei et al. and online learning in a recent work of Anagnostides et al. Specifically in (general-sum) Markov games, since the regret of the optimistic gradient ascent algorithm would have extra positive terms coming from Q-values, taking care of these terms requires non-trivial extra work setting an appropriate range of our learning rate and deriving the threshold on the number of iterations for convergence or a bounded price of anarchy, significantly different from those in the assumption in a main technical theorem of Anagnostides et al. We analyze a weaker sense of convergences to approximate Nash equilibria by playing optimistic gradient ascents in general-sum Markov games.
Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Placed in RL for games and combinatorial optimization, one of 15 directions in Deep reinforcement learning methods. Builds on 10 of its 20 references that are in the map. First posted on arXiv 6 Jul 2026.
Builds on
10 of 20 references.
References · 10
- 2019On the Theory of Policy Gradient Methods: Optimality, Approximation, and Distribution Shiftcited by 177
- 2021Independent Policy Gradient Methods for Competitive Reinforcement Learningcited by 101
- 2021Global Convergence of Multi-Agent Policy Gradient in Markov Potential Gamescited by 93
- 2019On the convergence of single-call stochastic extra-gradient methodscited by 89
- 2021Last-iterate Convergence of Decentralized Optimistic Gradient Descent/Ascent in Infinite-horizon Competitive Markov Gamescited by 69
- 2020Tight last-iterate convergence rates for no-regret learning in multi-player gamescited by 49
- 2024Decoding Echo Chambers: LLM-Powered Simulations Revealing Polarization in Social Networkscited by 33
- 2022On Last-Iterate Convergence Beyond Zero-Sum Gamescited by 31
- 2024Near-Optimal Policy Optimization for Correlated Equilibrium in General-Sum Markov Gamescited by 13
- 2016Bounds on the Price of Anarchy for a More General Class of Directed Graphs in Opinion Formation Gamescited by 3
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