mlsanityData to 14 Oct 2026

Hidden-Shot: Towards One-Shot Task Generalization for Low-Level Vision Generalist Models

arXiv 2607.01535 ↗First posted 1 Jul 2026cs.CVcited by 0

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Abstract (arXiv)

Despite the intense engagement surrounding low-level vision generalist models, their effectiveness in zero/few-shot scenarios beyond learned tasks remains unverified. The primary challenge of developing an ideal generalist lies in achieving the ability to generalize from new unseen tasks, which also can be assessed by matched quantitative criteria. Existing methods have made some progress in prompt engineering but have not systematically explored this gap across a wide range of low-level visual tasks. Stimulated by the problem, we propose Hidden-Shot, an implicit prompt mechanism aimed at exploring low-level task adaptation in a vision generalist model. Specifically, the method extracts implicit visual task-based information, utilizes a global task-aware textural prompt, and selectively merges implicit information with in-task processing information to enhance one-shot capabilities in new tasks. The overall design performs direct injection in a cost-effective manner, while minimally altering the architecture of the original generalist model. Additionally, we introduce a data-driven evaluation framework termed C/U assessment to cover two basic scenarios, 3C4U (3 conventional and 4 unconventional tasks) for retraining existing models and 3C7U (3 conventional and 7 unconventional tasks) for training from scratch, as a comprehensive assessment to systematically test the generalization ability of low-level generalist models. Experiments on seven and ten datasets outperform the state-of-the-art vision generalist model, respectively verified by 3C4U and 3C7U framework. Our presented Hidden-Shot approach demonstrates superior performance on one-shot new tasks while maintaining consistent performance on existing tasks.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 59 of its 73 references that are in the map. First posted on arXiv 1 Jul 2026.

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References · 59

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