mlsanityData to 14 Oct 2026

Gen2Balance: Generative Balancing for Long-Tailed Video Action Recognition

arXiv 2606.22416 ↗First posted 21 Jun 2026cs.CVcited by 0

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Abstract (arXiv)

We address the problem of training on long-tailed data for video action recognition. We propose to augment the training set using a text-to-video generative model, conditioned on diverse text prompts grounded in action profiles and training exemplars. Our approach, called Gen2Balance, converts an imbalanced training set into a balanced combination of real and generated video clips. To effectively learn from such data, we employ a two-stage training strategy that mitigates domain shift and yields significant improvements. We evaluate on long-tailed versions of standard benchmarks: UCF-101 (UCF-LT) and a 100-class subset of Kinetics (K100-LT) selected to prioritise temporally challenging actions. Gen2Balance improves accuracy over the strongest baselines for long-tailed learning by 5.1% and 7.0% on the respective datasets. On rare actions from the RareAct dataset (e.g., cut keyboard), Gen2Balance improves accuracy by 31.9%, demonstrating effectiveness for scarce actions. By varying the amount of synthetic data added, we show that partial balancing already achieves 79% of the performance gains at 27% of the compute cost on K100-LT, highlighting the practical scalability of Gen2Balance.

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References · 72

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