GroundShot: Visually Consistent Multi-Shot Long Video Generation via Entity-Grounded Shot Scheduling
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Abstract (arXiv)
Generating visually consistent multi-shot videos remains an open challenge. As videos span more shots, inconsistencies can accumulate across shots, causing entities that reappear across shots -- characters, objects, and locations -- to drift away from how they first appear. We observe that viewers judge consistency by comparing each later appearance of an entity with its first clear appearance; the visual quality of this initial appearance sets the consistency ceiling for all that follows. Motivated by this, we present GroundShot, a training-free, model-agnostic agentic framework for entity-grounded multi-shot generation. GroundShot builds an entity-level visual memory online from accepted generated shots: it schedules shots' generation order by their expected usefulness as entity references, grounds entities from generated videos, verifies their reliability before adding them to memory, and retrieves suitable entity references from memory before each shot is generated. To evaluate this entity-centered view of consistency, we further introduce GroundBench, a diagnostic benchmark that measures consistency at the entity level while isolating controlled challenge dimensions. Experiments show that GroundShot improves multi-shot consistency over existing methods while requiring no additional training or model modification.
Key facts. Cited by 4 papers in the map (data through 7 Oct 2026). Builds on 57 of its 64 references that are in the map. First posted on arXiv 18 Jun 2026.
Builds on
57 of 64 references.
References · 57
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50 most cited of 57 All 57 (JSON)
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Citing papers per year: 2026: 4.
4 papers.
- 2026SEAM: Shot Entity-Attribute Memory for Consistent Short-Drama Generation at Scalecited by 1
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- 2026Multi-Grid Post-Training for Long-Form Multi-Shot Video Generationcited by 0
- 2026Complementary Retrieval-Augmented Prompting for Consistent Long-Form Video Generationcited by 0
- 2026Complementary Retrieval-Augmented Prompting for Consistent Long-Form Video Generation29 Sep 2026
- 2026Multi-Grid Post-Training for Long-Form Multi-Shot Video Generation6 Sep 2026
- 2026SEAM: Shot Entity-Attribute Memory for Consistent Short-Drama Generation at Scale24 Aug 2026
- 2026Prompt-Adapter Context Routing for Parameter-Efficient Multi-Shot Long Video Extrapolation7 Jul 2026
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