mlsanityData to 7 Oct 2026

Learning a Maximum Entropy Model for Visual Textures using Diffusion

arXiv 2606.17342 ↗First posted 15 Jun 2026cs.CVcited by 0

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Abstract (arXiv)

Visual textures -- spatially homogeneous image regions containing repeated elements (e.g. a field of grass, the bark of a tree) -- are ubiquitous in visual scenes and provide important cues for recognizing and analyzing materials and objects. A number of existing texture models extract essential statistics from a single texture image, and can then generate high-quality samples that are visually similar to the original by matching these statistics. However, their statistics are either hand-designed or based on a network pretrained for another purpose (e.g., object recognition). Here, we develop the first principled method for unsupervised learning of a set of statistics that are used to constrain a maximum entropy probability model. We leverage methods developed for generative diffusion models to derive training and sampling procedures, and compare these to the traditional method of sampling via matching the statistics. Despite the compactness of our trained model (512 statistics), it generates texture images whose quality is as good as or better than the current state-of-the-art model (~177k statistics). A more direct comparison of the two models, obtained by synthesizing images that are indistinguishable for one model but maximally different for the other, reveals their relative strengths and weaknesses. Finally, we show that unlike previous statistical texture models, a straight trajectory in the representation space of our model generates homogeneous texture samples that interpolate smoothly between the features of the two end points.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 26 of its 58 references that are in the map. First posted on arXiv 15 Jun 2026.

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References · 26

  1. 2020Denoising Diffusion Probabilistic Modelscited by 20,851
  2. 2021High-Resolution Image Synthesis with Latent Diffusion Modelscited by 18,694
  3. 2014Very Deep Convolutional Networks for Large-Scale Image Recognitioncited by 15,267
  4. 2022Hierarchical Text-Conditional Image Generation with CLIP Latentscited by 6,539
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  7. 2022Elucidating the Design Space of Diffusion-Based Generative Modelscited by 2,994
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  9. 2013Describing Textures in the Wildcited by 2,110
  10. 2018ImageNet-trained CNNs are biased towards texture; increasing shape bias improves accuracy and robustnesscited by 1,430
  11. 2022Diffusion Posterior Sampling for General Noisy Inverse Problemscited by 1,375
  12. 2018Demystifying MMD GANscited by 1,268
14 more
  1. 2019Improved Precision and Recall Metric for Assessing Generative Modelscited by 925
  2. 2020Image Quality Assessment: Unifying Structure and Texture Similaritycited by 792
  3. 2021Diffusion Autoencoders: Toward a Meaningful and Decodable Representationcited by 447
  4. 2023Rethinking FID: Towards a Better Evaluation Metric for Image Generationcited by 303
  5. 2022The Role of ImageNet Classes in Fr'echet Inception Distancecited by 211
  6. 2024A Survey on Diffusion Models for Inverse Problemscited by 173
  7. 2022Lossy Image Compression with Conditional Diffusion Modelscited by 165
  8. 2023SODA: Bottleneck Diffusion Models for Representation Learningcited by 76
  9. 2021Diffusion-Based Representation Learningcited by 57
  10. 2024Diffusion Models and Representation Learning: A Surveycited by 53
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  12. 2019Learning Energy-based Spatial-Temporal Generative ConvNets for Dynamic Patternscited by 22
  13. 2015Learning FRAME Models Using CNN Filterscited by 4
  14. 2019Maximum entropy methods for texture synthesis: theory and practicecited by 4

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  1. 2024On Synthetic Texture Datasets: Challenges, Creation, and Curation
  2. 2024Diffusion Models in Low-Level Vision: A Survey
  3. 2024Diffusion Models Need Visual Priors for Image Generation
  4. 2024TEXGen: a Generative Diffusion Model for Mesh Textures
  5. 2024Diff-2-in-1: Bridging Generation and Dense Perception with Diffusion Models
  6. 2023Diffusion-based Holistic Texture Rectification and Synthesis
  7. 2023Single Mesh Diffusion Models with Field Latents for Texture Generation
  8. 2023Towards Visual Foundational Models of Physical Scenes