mlsanityData to 14 Oct 2026

Selective Synergistic Learning for Video Object-Centric Learning

arXiv 2606.15527 ↗First posted 14 Jun 2026cs.CV cs.AIcited by 2

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Abstract (arXiv)

Typical video object-centric learning (VOCL) approaches employ slot-based frameworks that rely on reconstruction-driven encoder-decoder architectures, where learning is mediated by two spatial maps: attention maps from the encoder and object maps from the decoder. As these two distinct maps exhibit different properties, a recent dense alignment strategy attempted to reconcile this discrepancy by enforcing agreement across all spatio-temporal patches via contrastive learning. However, this indiscriminate alignment inadvertently propagates the inherent weaknesses of each module, such as noisy encoder predictions and blurred decoder boundaries. Moreover, computing dense similarities across all pairs incurs a computational cost quadratic in the total number of spatio-temporal patches, severely limiting scalability. Motivated by this, we propose Selective Synergistic Learning (SSync). Instead of exhaustive patch-to-patch alignment, SSync prevents error propagation by selectively distilling only the most reliable cues: leveraging the encoder strictly for boundary refinement and the decoder for interior denoising. This is realized via a pseudo-labeling with linear complexity, eliminating the need for quadratic spatial comparisons. Also, to prevent the reinforcement of architectural biases like slot redundancy, we introduce a transitive pseudo-label merging that consolidates overlapping slots based on spatio-temporal activation consistency. Extensive studies demonstrate that SSync improves decomposition quality and serves as a versatile, plug-and-play module while also exhibiting exceptional robustness to slot configurations. Code is available at github.com/wjun0830/SSync.

Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). Builds on 40 of its 47 references that are in the map. First posted on arXiv 14 Jun 2026.

Builds on

40 of 47 references.

References · 40

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28 more
  1. 2022Kubric: A scalable dataset generatorcited by 381
  2. 2020Meta Pseudo Labelscited by 374
  3. 2019Multi-Object Representation Learning with Iterative Variational Inferencecited by 360
  4. 2021Conditional Object-Centric Learning from Videocited by 248
  5. 2023Uni3D: Exploring Unified 3D Representation at Scalecited by 237
  6. 2022Bridging the Gap to Real-World Object-Centric Learningcited by 220
  7. 2023Chat-Scene: Bridging 3D Scene and Large Language Models with Object Identifierscited by 175
  8. 2022SAVi++: Towards End-to-End Object-Centric Learning from Real-World Videoscited by 166
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  13. 2023Object-Centric Learning for Real-World Videos by Predicting Temporal Feature Similaritiescited by 78
  14. 2019Adaptive NMS: Refining Pedestrian Detection in a Crowdcited by 66
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  16. 2024Adaptive Slot Attention: Object Discovery with Dynamic Slot Numbercited by 34
  17. 2022BoxTeacher: Exploring High-Quality Pseudo Labels for Weakly Supervised Instance Segmentationcited by 31
  18. 2024Temporally Consistent Object-Centric Learning by Contrasting Slotscited by 31
  19. 20243DGraphLLM: Combining Semantic Graphs and Large Language Models for 3D Scene Understandingcited by 27
  20. 2023Slot-VAE: Object-Centric Scene Generation with Slot Attentioncited by 20
  21. 2022End-to-end video instance segmentation via spatial-temporal graph neural networkscited by 16
  22. 2025Predicting Video Slot Attention Queries from Random Slot-Feature Pairscited by 12
  23. 2025MetaSlot: Break Through the Fixed Number of Slots in Object-Centric Learningcited by 11
  24. 2024Mitigating Background Shift in Class-Incremental Semantic Segmentationcited by 8
  25. 2024Multi-Scale Fusion for Object Representationcited by 7
  26. 2026From Vicious to Virtuous Cycles: Synergistic Representation Learning for Unsupervised Video Object-Centric Learningcited by 5
  27. 2026Reconstruction-Guided Slot Curriculum: Addressing Object Over-Fragmentation in Video Object-Centric Learningcited by 3
  28. 2025Masking Matters: Unlocking the Spatial Reasoning Capabilities of LLMs for 3D Scene-Language Understandingcited by 1

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2026: 2.

2 papers.