mlsanityData to 7 Oct 2026

Aligned but Not Partner-Specific: Distinguishing How Multimodal LLM Agents Succeed in Reference Games Without Human-Like Conventions

arXiv 2606.08081 ↗First posted 6 Jun 2026cs.CL cs.AIcited by 0

On the map: Multimodal LLMs / vision-language models → Embodied and 3D vision-language models

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Abstract (arXiv)

Repeated reference games test whether interlocutors replace their initially long descriptions with shorter, partner-specific expressions grounded in shared interaction history; that is, with conceptual pacts. Prior work shows that multimodal LLMs fail to become more efficient across rounds, although they align on the labels they use. However, how can we determine whether this alignment reflects partner-specific grounding rather than a shared task vocabulary? We address this by comparing competent multimodal agent dyads with human dyads from the KTH Tangrams corpus. Our novel methodological contribution is a pragmatically constrained pseudo-dyad baseline: rounds from two different real dyads describing the same target at comparable trajectory positions are paired, preserving referential task structure while removing shared partner history. This enables us to test whether the observed label alignment depends on interaction with a specific partner. Across three measures (task competence, description strategy, alignment dynamics), we find clear differences. Humans reduce effort through entrainment, compressing descriptions and increasing label alignment with partners. Agents instead maintain fixed effort levels, producing verbose descriptions from round one, with near-ceiling label overlap that is statistically indistinguishable between real and pseudo dyads. MLLMs thus achieve coordination without conceptual pacts, succeeding by verbose description rather than by forming the compact, history-dependent referring expressions characteristic of human dialogue.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Placed in Embodied and 3D vision-language models, one of 16 directions in Multimodal LLMs / vision-language models. Builds on 17 of its 35 references that are in the map. First posted on arXiv 6 Jun 2026.

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17 of 35 references.

References · 17

  1. 2020Emergent Multi-Agent Communication in the Deep Learning Eracited by 168
  2. 2024A Survey on Large Language Model-Based Game Agentscited by 106
  3. 2024Shall We Team Up: Exploring Spontaneous Cooperation of Competing LLM Agentscited by 48
  4. 2023Grounding Gaps in Language Model Generationscited by 45
  5. 2019Characterizing the dynamics of learning in repeated reference gamescited by 34
  6. 2021From partners to populations: A hierarchical Bayesian account of coordination and conventioncited by 27
  7. 2024Talk Less, Interact Better: Evaluating In-context Conversational Adaptation in Multimodal LLMscited by 18
  8. 2025Measuring How (Not Just Whether) VLMs Build Common Groundcited by 8
  9. 2025LVLMs are Bad at Overhearing Human Referential Communicationcited by 8
  10. 2026LVLMs and Humans Ground Differently in Referential Communicationcited by 8
  11. 2016Towards Multi-Agent Communication-Based Language Learningcited by 7
  12. 2025Success and Cost Elicit Convention Formation for Efficient Communicationcited by 7
5 more
  1. 2025Collaborate, Deliberate, Evaluate: How LLM Alignment Affects Coordinated Multi-Agent Outcomescited by 6
  2. 2025Evaluating Behavioral Alignment in Conflict Dialogue: A Multi-Dimensional Comparison of LLM Agents and Humanscited by 6
  3. 2024Analysing Cross-Speaker Convergence in Face-to-Face Dialogue through the Lens of Automatically Detected Shared Linguistic Constructionscited by 3
  4. 2023LEEETs-Dial: Linguistic Entrainment in End-to-End Task-oriented Dialogue systemscited by 1
  5. 2025Emergent Natural Language with Communication Games for Improving Image Captioning Capabilities without Additional Datacited by 1

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  4. 2026Post-Training Recipe, More Than Model Family, Shapes Multi-Agent LLM Conversational Behavior
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