mlsanityData to 14 Oct 2026

PRO-CUA: Process-Reward Optimization for Computer Use Agents

arXiv 2605.29119 ↗First posted 27 May 2026cs.AIcited by 1

On the map: LLM agents and tool use → GUI and mobile agents

also in 2 more
Abstract (arXiv)

Computer use agents (CUAs) have shown strong potential for automating complex digital workflows, yet their training remains constrained by costly live environment interaction and limited high-quality supervision. Existing filtered behavior cloning pipelines suffer from imitation bottlenecks, including distribution shift from the expert demonstration and the absence of negative learning signals. Meanwhile, standard trajectory-level reinforcement learning struggles with sparse rewards, ambiguous credit assignment, and high infrastructure costs for long-horizon GUI interaction. In this work, we propose PRO-CUA, a process-reward optimization framework for training CUAs with iterative step-level reinforcement learning. PRO-CUA decouples on-policy environment interaction from policy optimization: the current policy collects states through live rollouts, generates diverse candidate actions for each state, receives step-level feedback from a process reward model (PRM), and is optimized with group-relative advantages. This design enables dense and flexible credit assignment without relying on golden answers or offline expert trajectories, while reducing distribution shift by training on the agent's own execution states. Experiments on live web benchmarks demonstrate the effectiveness of PRO-CUA and the reliability of PRM-guided step-level training.

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Placed in GUI and mobile agents, one of 16 directions in LLM agents and tool use. Builds on 24 of its 40 references that are in the map. First posted on arXiv 27 May 2026.

Builds on

24 of 40 references.

Closest ancestors · 7

Same direction, newest first

  1. 2025WebSTAR: Scalable Data Synthesis for Computer Use Agents with Step-Level Filtering22 Nov
  2. 2025UI-TARS-2 Technical Report: Advancing GUI Agent with Multi-Turn Reinforcement Learning2 Sep
  3. 2025GUI-R1 : A Generalist R1-Style Vision-Language Action Model For GUI Agents14 Apr
  4. 2025UI-R1: Enhancing Efficient Action Prediction of GUI Agents by Reinforcement Learning27 Mar
  5. 2024Agent S: An Open Agentic Framework that Uses Computers Like a Human10 Oct
  6. 2024Windows Agent Arena: Evaluating Multi-Modal OS Agents at Scale12 Sep
  7. 2024OSWorld: Benchmarking Multimodal Agents for Open-Ended Tasks in Real Computer Environments11 Apr

Other references · 17

  1. 2022ReAct: Synergizing Reasoning and Acting in Language Modelscited by 8,695
  2. 2023Judging LLM-as-a-Judge with MT-Bench and Chatbot Arenacited by 8,626
  3. 2023Efficient Memory Management for Large Language Model Serving with PagedAttentioncited by 5,944
  4. 2023Let's Verify Step by Stepcited by 3,789
  5. 2024HybridFlow: A Flexible and Efficient RLHF Frameworkcited by 2,057
  6. 2023Mind2Web: Towards a Generalist Agent for the Webcited by 1,242
  7. 2023Math-Shepherd: Verify and Reinforce LLMs Step-by-step without Human Annotationscited by 928
  8. 2024LLMs-as-Judges: A Comprehensive Survey on LLM-based Evaluation Methodscited by 465
  9. 2025The Lessons of Developing Process Reward Models in Mathematical Reasoningcited by 415
  10. 2024Aguvis: Unified Pure Vision Agents for Autonomous GUI Interactioncited by 278
  11. 2025An Illusion of Progress? Assessing the Current State of Web Agentscited by 174
  12. 2024OpenWebVoyager: Building Multimodal Web Agents via Iterative Real-World Exploration, Feedback and Optimizationcited by 46
5 more
  1. 2025Web-Shepherd: Advancing PRMs for Reinforcing Web Agentscited by 41
  2. 2025Thinking vs. Doing: Agents that Reason by Scaling Test-Time Interactioncited by 34
  3. 2025Reward-SQL: Boosting Text-to-SQL via Stepwise Execution-Aware Reasoning and Process-Supervised Rewardscited by 27
  4. 2024Process Supervision-Guided Policy Optimization for Code Generationcited by 26
  5. 2026WebGym: Scaling Training Environments for Visual Web Agents with Realistic Taskscited by 19

Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2026: 1.

1 paper.

Similar, not cited

Close in wording, no citation either way

  1. 2025CUARewardBench: A Benchmark for Evaluating Reward Models on Computer-using Agent
  2. 2026CUA-Gym: Scaling Verifiable Training Environments and Tasks for Computer-Use Agents
  3. 2026Step-level Optimization for Efficient Computer-use Agents
  4. 2026Qwen-CUA: Native Computer Use for (almost) Everything
  5. 2026Reinforcement Learning for Computer-Use Agents with Autonomous Evaluation
  6. 2026OSReward: Instituting Standardized Evaluation for Cross-Platform Computer-Use Reward Models
  7. 2026CUA-Sandbox: Efficient Environments for Computer-Use Agent Reinforcement Learning
  8. 2026ComputerSD: Online Self-Distillation from Real-Time Feedback for Computer-Use Agents