mlsanityData to 14 Oct 2026

POINav: Benchmarking and Enhancing Final-Meters Arrival in Real-World Vision-Language Navigation

arXiv 2605.28237 ↗First posted 27 May 2026cs.RO cs.CVcited by 2

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Abstract (arXiv)

Real-world navigation is fundamentally driven by Points of Interest (POIs), yet reaching a precise POI remains a critical "final-meters" challenge. Existing Vision-Language Navigation (VLN) benchmarks of POI-goal navigation often suffer from coarse granularity or significant sim-to-real gaps due to generated scene. To bridge this gap, we present POINav-Bench, the first benchmark designed for closed-loop evaluation of real-world POI-goal navigation. It comprises 11 commercial areas reconstructed from real-world captures using 3D Gaussian Splatting (3DGS), covering 126,398 m2 in total and spanning 163 distinct POIs. With traversability-aware annotations and reference trajectories, POINav-Bench enables high-fidelity evaluation of navigation agents in realistic, POI-rich real-world environments. Building on this, we propose the POINav Brain-Action Framework where a Brain module performs POI-grounded reasoning to guide an Action module in predicting continuous waypoints for real-world execution. We further curate the POINav-Dataset, containing 70K real-world signage-entrance pairs. Experiments show that our framework provides a viable path toward refining real-world POI-goal navigation.

Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). Builds on 33 of its 37 references that are in the map. First posted on arXiv 27 May 2026.

Builds on

33 of 37 references.

References · 33

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  2. 2017Vision-and-Language Navigation: Interpreting visually-grounded navigation instructions in real environmentscited by 1,027
  3. 2025GLM-4.5V and GLM-4.1V-Thinking: Towards Versatile Multimodal Reasoning with Scalable Reinforcement Learningcited by 466
  4. 2020Beyond the Nav-Graph: Vision-and-Language Navigation in Continuous Environmentscited by 441
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  6. 2020Room-Across-Room: Multilingual Vision-and-Language Navigation with Dense Spatiotemporal Groundingcited by 414
  7. 2019DD-PPO: Learning Near-Perfect PointGoal Navigators from 2.5 Billion Framescited by 362
  8. 2024MoGe: Unlocking Accurate Monocular Geometry Estimation for Open-Domain Images with Optimal Training Supervisioncited by 299
  9. 2020ObjectNav Revisited: On Evaluation of Embodied Agents Navigating to Objectscited by 244
  10. 2023ViNT: A Foundation Model for Visual Navigationcited by 222
  11. 2024NaVILA: Legged Robot Vision-Language-Action Model for Navigationcited by 211
  12. 2023VLFM: Vision-Language Frontier Maps for Zero-Shot Semantic Navigationcited by 205
21 more
  1. 2024InstructNav: Zero-shot System for Generic Instruction Navigation in Unexplored Environmentcited by 157
  2. 2024Uni-NaVid: A Video-based Vision-Language-Action Model for Unifying Embodied Navigation Taskscited by 156
  3. 2023Towards Learning a Generalist Model for Embodied Navigationcited by 138
  4. 2025StreamVLN: Streaming Vision-and-Language Navigation via SlowFast Context Modelingcited by 118
  5. 2025Embodied Navigation Foundation Modelcited by 72
  6. 2024HM3D-OVON: A Dataset and Benchmark for Open-Vocabulary Object Goal Navigationcited by 71
  7. 2025Ground Slow, Move Fast: A Dual-System Foundation Model for Generalizable Vision-and-Language Navigationcited by 62
  8. 2022Instance-Specific Image Goal Navigation: Training Embodied Agents to Find Object Instancescited by 55
  9. 2022CLIP-Nav: Using CLIP for Zero-Shot Vision-and-Language Navigationcited by 55
  10. 2024CityWalker: Learning Embodied Urban Navigation from Web-Scale Videoscited by 41
  11. 2025OmniNav: A Unified Framework for Prospective Exploration and Visual-Language Navigationcited by 36
  12. 2021The Surprising Effectiveness of Visual Odometry Techniques for Embodied PointGoal Navigationcited by 27
  13. 2026ABot-N0: Technical Report on the VLA Foundation Model for Versatile Embodied Navigationcited by 25
  14. 2025VLNVerse: A Benchmark for Vision-Language Navigation with Versatile, Embodied, Realistic Simulation and Evaluationcited by 19
  15. 2025Towards Physically Executable 3D Gaussian for Embodied Navigationcited by 17
  16. 2023End-to-End (Instance)-Image Goal Navigation through Correspondence as an Emergent Phenomenoncited by 16
  17. 2025SocialNav: Training Human-Inspired Foundation Model for Socially-Aware Embodied Navigationcited by 12
  18. 2026TIC-VLA: A Think-in-Control Vision-Language-Action Model for Robot Navigation in Dynamic Environmentscited by 10
  19. 2025CitySeeker: How Do VLMS Explore Embodied Urban Navigation With Implicit Human Needs?cited by 8
  20. 2026Bridging the Indoor-Outdoor Gap: Vision-Centric Instruction-Guided Embodied Navigation for the Last Meterscited by 3
  21. 2025Multimodal Perception for Goal-oriented Navigation: A Surveycited by 2

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