mlsanityData to 14 Oct 2026

AI-Enabled Serious Games: Integrating Intelligence and Adaptivity in Training Systems

arXiv 2605.21962 ↗First posted 21 May 2026cs.AI cs.CY cs.HCcited by 0

Not on the map. Why?

Abstract (arXiv)

Serious games are widely used for learning and training across domains such as healthcare, defense, and education. Persistent challenges remain, however, including static scenario design, authoring bottlenecks, limited learner modeling, and difficulty implementing meaningful real-time instructional adaptation. Recent advances in artificial intelligence (AI) introduce novel capabilities such as dynamic scenario variation, contextual feedback, adaptive pacing, and learner-state modeling that may help address some of these limitations. At the same time, integrating AI into serious games raises important questions related to validity, transparency, system control, and learner trust. This chapter examines how contemporary AI approaches may support real-time instructional adaptation in serious games. It distinguishes between instructional intelligence, defined as a system's capacity to infer learner knowledge and reason about pedagogically appropriate responses, and adaptivity, defined as the ability to modify instructional actions during interaction. A historical synthesis of adaptive learning systems is presented, tracing developments from early computer-assisted instruction through intelligent tutoring systems (ITS), dynamic difficulty adjustment (DDA), authoring platforms, learning analytics, and recent AI-enabled architectures. Building on this perspective, the chapter discusses how large language models (LLMs), reinforcement learning (RL), and agent-based architectures may contribute to more integrated forms of intelligence and adaptivity in serious games. It also highlights practical and research challenges associated with AI-enabled systems, including explainability, validation, computational cost, and the limited empirical evidence regarding long-term learning outcomes in AI-enabled serious games.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 8 of its 102 references that are in the map. First posted on arXiv 21 May 2026.

Builds on

8 of 102 references.

References · 8

  1. 2020Language Models are Few-Shot Learnerscited by 32,419
  2. 2020Retrieval-Augmented Generation for Knowledge-Intensive NLP Taskscited by 9,297
  3. 2020Curriculum Learning for Reinforcement Learning Domains: A Framework and Surveycited by 373
  4. 2015Deep Knowledge Tracingcited by 332
  5. 2023Practical and Ethical Challenges of Large Language Models in Education: A Systematic Scoping Reviewcited by 83
  6. 2024Trust in AI: Progress, Challenges, and Future Directionscited by 35
  7. 2020Deep Reinforcement Learning for Adaptive Learning Systemscited by 5
  8. 2013Learning about social learning in MOOCs: From statistical analysis to generative modelcited by 4

Built on by

Not cited yet.

Similar, not cited

Close in wording, no citation either way

  1. 2025Assessing Adaptive World Models in Machines with Novel Games
  2. 2026Agentic Knowledge Tracing: A Multi-Agent LLM Architecture for Stealth Assessment of Financial Literacy in Serious Games
  3. 2025Human-AI Collaborative Game Testing with Vision Language Models
  4. 2026Building AI Companions that Prioritise Learning over Performance
  5. 2026Augmenting Game AI with Deep Reinforcement Learning
  6. 2025Toward Generalized Autonomous Agents: A Neuro-Symbolic AI Framework for Integrating Social and Technical Support in Education
  7. 2025Simulating Students with Large Language Models: A Review of Architecture, Mechanisms, and Role Modelling in Education with Generative AI
  8. 2026Agentic AI and Pedagogical Best Practice: The Tension Between Automation and Learning