mlsanityData to 14 Oct 2026

CANINE: Coaching Visually Impaired Users for Interactive Navigation with a Robot Guide Dog

arXiv 2605.19501 ↗First posted 19 May 2026cs.RO cs.AIcited by 1

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Abstract (arXiv)

Robot guide dogs offer navigation assistance that greatly expands the independent mobility of the visually impaired, but their effective use requires subtle human-robot coordination that is difficult for users to learn from generic verbal instructions. To tackle this challenge, we present CANINE, an automated coaching system that trains users for interactive navigation with a robot guide dog, through personalized, adaptive verbal feedback. CANINE decomposes a complex coordination task into sub-skills and operates at two levels. At the high level, it decides what to train by tracking the learner's proficiency across sub-skills using knowledge tracing and prioritizing training on the weakest areas. At the low level, CANINE decides how to train each sub-skill by observing each human practice episode, using foundation models to infer the underlying causes of errors, and generating targeted verbal corrections adaptively. A controlled study with blindfolded participants, treated as a proxy population for quantitative evaluation, demonstrates that CANINE significantly improves both learning efficiency and final navigation performance compared to generic verbal instructions. We further validate CANINE through a retention study and an exploratory case study. The retention study shows lasting skill improvement after two weeks. The case study confirms CANINE's effectiveness in training a visually impaired user, while revealing additional design considerations for real-world deployment. Both are well aligned with the findings of the controlled study. Project page: https://cunjunyu.github.io/project/canine/

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 36 of its 81 references that are in the map. First posted on arXiv 19 May 2026.

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36 of 81 references.

References · 36

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24 more
  1. 2024Understanding Large-Language Model (LLM)-powered Human-Robot Interactioncited by 43
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