Computer Use at the Edge of the Statistical Precipice
On the map: LLM agents and tool use → GUI and mobile agents
Abstract (arXiv)
Evaluating Computer Use Agents (CUAs) on interactive environments is fraught with methodological pitfalls that the field has yet to systematically address. We show that a 1MB replay script that blindly executes a recorded action sequence without ever observing the screen outperforms frontier models on prominent static benchmarks, and prove that its expected success rate is exactly equal to the source agent's pass@k in deterministic environments. We trace this and other failures to two root causes: non-principled environment design (static, unsandboxed, or unreliably verified environments) and non-principled evaluation methodology (naive aggregation and misuse of pass@k for stateful UI interactions). To address the first, we propose PRISM, five design principles for CUA environments (privileged verification, realistic environments, integrity-checked configurations, sandboxed execution, and multifactorial variability) and instantiate them in DigiWorld, a benchmark of 15 realistic sandboxed mobile applications able to evaluate agents in over 3.2 million verified unique configurations. To address the second, we develop an aggregation framework pairing Wilson score intervals with hierarchical bootstrap, producing confidence intervals that correctly account for the nested structure of CUA benchmarks, as we empirically demonstrate. All together, we show that principled environment design and rigorous evaluation methodology are not optional refinements but prerequisites for meaningful CUA research.
Key facts. No citing papers in the map yet (data through 7 Oct 2026). Placed in GUI and mobile agents, one of 16 directions in LLM agents and tool use. Builds on 12 of its 23 references that are in the map. First posted on arXiv 7 May 2026.
Builds on
12 of 23 references.
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- 2024OSWorld: Benchmarking Multimodal Agents for Open-Ended Tasks in Real Computer Environments11 Apr
Other references · 11
- 2021Evaluating Large Language Models Trained on Codecited by 8,053
- 2023WebArena: A Realistic Web Environment for Building Autonomous Agentscited by 1,908
- 2017Domain Randomization for Transferring Deep Neural Networks from Simulation to the Real Worldcited by 1,401
- 2021Deep Reinforcement Learning at the Edge of the Statistical Precipicecited by 781
- 2019Leveraging Procedural Generation to Benchmark Reinforcement Learningcited by 478
- 2024WebVoyager: Building an End-to-End Web Agent with Large Multimodal Modelscited by 424
- 2018Reinforcement Learning on Web Interfaces Using Workflow-Guided Explorationcited by 282
- 2018A Study on Overfitting in Deep Reinforcement Learningcited by 170
- 2025REAL: Benchmarking Autonomous Agents on Deterministic Simulations of Real Websitescited by 43
- 2026Detecting Safety Violations Across Many Agent Tracescited by 11
- 2025OpenApps: Simulating Environment Variations to Measure UI-Agent Reliabilitycited by 10
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- 2026RecreationWorld: Scalable and Verifiable Environments for Hybrid Computer-Use Agents
- 2026OSWorld-Pro: Process-based Evaluation for Computer Use Agents
- 2026APPSim-Bench: Bridging Real-world Apps and Reproducible Evaluation for Mobile GUI Agents
- 2026Covering Human Action Space for Computer Use: Data Synthesis and Benchmark
- 2026WeaveBench: A Long-Horizon, Real-World Benchmark for Computer-Use Agents with Hybrid Interfaces
- 2025MCPWorld: A Unified Benchmarking Testbed for API, GUI, and Hybrid Computer Use Agents
- 2026CUAAudit: Meta-Evaluation of Vision-Language Models as Auditors of Autonomous Computer-Use Agents
- 2026cua-speedrun: Standardized Benchmarking of the Speed of Computer-Use Agents