Provable Accuracy Collapse in Embedding-Based Representations under Dimensionality Mismatch
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Abstract (arXiv)
Embedding-based representations in Euclidean space ℝd are a cornerstone of modern machine learning, where a major goal is to use the smallest dimension that faithfully captures data relations. In this work, we prove sharp dimension--accuracy tradeoffs and identify a fundamental information-theoretic limitation: unless the embedding dimension d is chosen close to the ground-truth dimension D, accuracy undergoes a sudden collapse. Our main result shows that this phenomenon arises even in standard contrastive learning settings, where supervision is limited to a set of m anchor--positive--negative triplets (i,j,k) encoding distance comparisons dist(i,j) < dist(i,k). Specifically, given triplets realizable by an unknown ground-truth embedding in D dimensions, we prove that there exists constant c < 1, such that every embedding of dimension at most cD violates half of the triplets, yielding accuracy as low as a trivial one-dimensional solution that ignores the input. We complement our information-theoretic bounds with strong computational hardness results: under the Unique Games Conjecture, even if the given triplets are nearly realizable in D=1 dimension, no polynomial-time algorithm -- textitregardless of its dimension -- can achieve accuracy above the trivial 50% baseline.
Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Builds on 19 of its 46 references that are in the map. First posted on arXiv 5 May 2026.
Builds on
19 of 46 references.
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7 more
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Citing papers per year: 2026: 1.
1 paper.
- 2026Optimal VC Dimension of Contrastive Learning with Margincited by 0
- 2026Optimal VC Dimension of Contrastive Learning with Margin30 Sep 2026