mlsanityData to 7 Oct 2026

Affordance Agent Harness: Verification-Gated Skill Orchestration

arXiv 2605.00663 ↗First posted 1 May 2026cs.RO cs.CVcited by 3

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Abstract (arXiv)

Affordance grounding requires identifying where and how an agent should interact in open-world scenes, where actionable regions are often small, occluded, reflective, and visually ambiguous. Recent systems therefore combine multiple skills (e.g., detection, segmentation, interaction-imagination), yet most orchestrate them with fixed pipelines that are poorly matched to per-instance difficulty, offer limited targeted recovery from intermediate errors, and fail to reuse experience from recurring objects. These failures expose a systems problem: test-time grounding must acquire the right evidence, decide whether that evidence is reliable enough to commit, and do so under bounded inference cost without access to labels. We propose Affordance Agent Harness, a closed-loop runtime that unifies heterogeneous skills with an evidence store and cost control, retrieves episodic memories to provide priors for recurring categories, and employs a Router to adaptively select and parameterize skills. An affordance-specific Verifier then gates commitments using self-consistency, cross-scale stability, and evidence sufficiency, triggering targeted retries before a final judge fuses accumulated evidence and trajectories into the prediction. Experiments on multiple affordance benchmarks and difficulty-controlled subsets show a stronger accuracy-cost Pareto frontier than fixed-pipeline baselines, improving grounding quality while reducing average skill calls and latency. Project page: https://tenplusgood.github.io/a-harness-page/.

Key facts. Cited by 3 papers in the map (data through 7 Oct 2026). First posted on arXiv 1 May 2026.

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Citing papers per year: 2026: 3.

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  1. 2026ADAPT: Benchmarking Commonsense Planning under Unspecified Affordance Constraints
  2. 2024WorldAfford: Affordance Grounding based on Natural Language Instructions
  3. 2025A4-Agent: An Agentic Framework for Zero-Shot Affordance Reasoning
  4. 2026A3R: Agentic Affordance Reasoning via Cross-Dimensional Evidence in 3D Gaussian Scenes
  5. 2026Affordance2Action: Task-Conditioned Scene-level Affordance Grounding for Real-Time Manipulation ↗
  6. 2026AGWM: Affordance-Grounded World Models for Environments with Compositional Prerequisites
  7. 2026Grounding by Remembering: Cross-Scene and In-Scene Memory for 3D Functional Affordances
  8. 2026Wiring Matters: Injection Topology and Initialization of Affordance Heads in Vision-Language-Action Policies