Frequency-guided Multi-level Reasoning for Scene Graph Generation in Video
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Abstract (arXiv)
Video Scene Graph Generation aims to obtain structured semantic representations of objects and their relationships in videos for high-level understanding. However, existing methods still have limitations in handling long-tail distributions. This paper proposes the Frequency-guided Relational Multi-level Reasoning (FReMuRe) model, which enhances the modeling ability of long-tail relationships from a mechanism perspective. We introduce relation-specific branches to deal gradient conflicts, yielding more balanced and tail-aware learning. And we design a frequency-aware dual-branch predicate embedding network to model high-frequency and low-frequency relationships separately and improve the recall rate of tail classes through gated fusion. Meanwhile, we propose two types of interchangeable relation classification heads: Bayesian Head for uncertainty estimation and new Gaussian Mixture Model Head to enhance intra-class diversity. Experimental results show that FReMuRe significantly improves the recall rate of long-tail relationships and overall reasoning robustness on the Action Genome dataset.
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References · 17
- 2014Adam: A Method for Stochastic Optimizationcited by 37,240
- 2019Action Genome: Actions as Composition of Spatio-temporal Scene Graphscited by 250
- 2019Graphical Contrastive Losses for Scene Graph Parsingcited by 100
- 2021Spatial-Temporal Transformer for Dynamic Scene Graph Generationcited by 96
- 2021Active Learning for Deep Object Detection via Probabilistic Modelingcited by 79
- 2015Seeing through the Human Reporting Bias: Visual Classifiers from Noisy Human-Centric Labelscited by 64
- 2023Action Scene Graphs for Long-Form Understanding of Egocentric Videoscited by 51
- 2023Unbiased Scene Graph Generation in Videoscited by 39
- 2021Exploiting Long-Term Dependencies for Generating Dynamic Scene Graphscited by 31
- 2021Classification-Then-Grounding: Reformulating Video Scene Graphs as Temporal Bipartite Graphscited by 23
- 2024OED: Towards One-stage End-to-End Dynamic Scene Graph Generationcited by 23
- 20244D Panoptic Scene Graph Generationcited by 22
5 more
- 2023HiLo: Exploiting High Low Frequency Relations for Unbiased Panoptic Scene Graph Generationcited by 19
- 2023Learning Situation Hyper-Graphs for Video Question Answeringcited by 16
- 2024CYCLO: Cyclic Graph Transformer Approach to Multi-Object Relationship Modeling in Aerial Videoscited by 11
- 2023FloCoDe: Unbiased Dynamic Scene Graph Generation with Temporal Consistency and Correlation Debiasingcited by 6
- 2024LLaVA-SG: Leveraging Scene Graphs as Visual Semantic Expression in Vision-Language Modelscited by 6
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