mlsanityData to 7 Oct 2026

TimberAgent: Gram-Guided Retrieval for Executable Music Effect Control

arXiv 2603.09332 ↗First posted 10 Mar 2026cs.SD cs.AIcited by 0

Not on the map. Why?

Abstract (arXiv)

Digital audio workstations expose rich effect chains, yet a semantic gap remains between perceptual user intent and low-level signal-processing parameters. We study retrieval-grounded audio effect control, where the output is an editable plugin configuration rather than a finalized waveform. Our focus is Texture Resonance Retrieval (TRR), an audio representation built from Gram matrices of projected mid-level Wav2Vec2 activations. This design preserves texture-relevant co-activation structure. We evaluate TRR on a guitar-effects benchmark with 1,063 candidate presets and 204 queries. The evaluation follows Protocol-A, a cross-validation scheme that prevents train-test leakage. We compare TRR against CLAP and internal retrieval baselines (Wav2Vec-RAG, Text-RAG, FeatureNN-RAG), using min-max normalized metrics grounded in physical DSP parameter ranges. Ablation studies validate TRR's core design choices: projection dimensionality, layer selection, and projection type. A near-duplicate sensitivity analysis confirms that results are robust to trivial knowledge-base matches. TRR achieves the lowest normalized parameter error among evaluated methods. A multiple-stimulus listening study with 26 participants provides complementary perceptual evidence. We interpret these results as benchmark evidence that texture-aware retrieval is useful for editable audio effect control, while broader personalization and real-audio robustness claims remain outside the verified evidence presented here.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 28 of its 39 references that are in the map. First posted on arXiv 10 Mar 2026.

Builds on

28 of 39 references.

References · 28

  1. 2020Retrieval-Augmented Generation for Knowledge-Intensive NLP Taskscited by 9,160
  2. 2020wav2vec 2.0: A Framework for Self-Supervised Learning of Speech Representationscited by 3,853
  3. 2023AudioLDM: Text-to-Audio Generation with Latent Diffusion Modelscited by 592
  4. 2023Qwen-Audio: Advancing Universal Audio Understanding via Unified Large-Scale Audio-Language Modelscited by 591
  5. 2019PANNs: Large-Scale Pretrained Audio Neural Networks for Audio Pattern Recognitioncited by 563
  6. 2023SALMONN: Towards Generic Hearing Abilities for Large Language Modelscited by 492
  7. 2023MusicLM: Generating Music From Textcited by 442
  8. 2023AudioLDM 2: Learning Holistic Audio Generation with Self-supervised Pretrainingcited by 343
  9. 2023Make-An-Audio: Text-To-Audio Generation with Prompt-Enhanced Diffusion Modelscited by 323
  10. 2021Efficient Training of Audio Transformers with Patchoutcited by 222
  11. 2020DDSP: Differentiable Digital Signal Processingcited by 177
  12. 2023Text-to-Audio Generation using Instruction-Tuned LLM and Latent Diffusion Modelcited by 145
16 more
  1. 2023Audiobox: Unified Audio Generation with Natural Language Promptscited by 120
  2. 2025HM-RAG: Hierarchical Multi-Agent Multimodal Retrieval Augmented Generationcited by 31
  3. 2020Automatic multitrack mixing with a differentiable mixing console of neural audio effectscited by 27
  4. 2024AudioLCM: Text-to-Audio Generation with Latent Consistency Modelscited by 21
  5. 2024M2D-CLAP: Masked Modeling Duo Meets CLAP for Learning General-purpose Audio-Language Representationcited by 16
  6. 2024ReCLAP: Improving Zero Shot Audio Classification by Describing Soundscited by 12
  7. 2022Audio representations for deep learning in sound synthesis: A reviewcited by 9
  8. 2024PALM: Few-Shot Prompt Learning for Audio Language Modelscited by 8
  9. 2024ST-ITO: Controlling Audio Effects for Style Transfer with Inference-Time Optimizationcited by 7
  10. 2023DDSP-SFX: Acoustically-guided sound effects generation with differentiable digital signal processingcited by 5
  11. 2023Blind estimation of audio effects using an auto-encoder approach and differentiable digital signal processingcited by 5
  12. 2013Audio Texture Synthesis with Scattering Momentscited by 4
  13. 2023SynthScribe: Deep Multimodal Tools for Synthesizer Sound Retrieval and Explorationcited by 3
  14. 2023WikiMuTe: A web-sourced dataset of semantic descriptions for music audiocited by 3
  15. 2025Can Large Language Models Predict Audio Effects Parameters from Natural Language?cited by 3
  16. 2025Automatic Music Mixing using a Generative Model of Effect Embeddingscited by 3

Built on by

Not cited yet.

Similar, not cited

Close in wording, no citation either way

  1. 2025MuseControlLite: Multifunctional Music Generation with Lightweight Conditioners
  2. 2025SonicMaster: Towards Controllable All-in-One Music Restoration and Mastering
  3. 2026When Noise Lowers The Loss: Rethinking Likelihood-Based Evaluation in Music Large Language Models
  4. 2026UniSonate: A Unified Model for Speech, Music, and Sound Effect Generation with Text Instructions
  5. 2025LiLAC: A Lightweight Latent ControlNet for Musical Audio Generation
  6. 2025Aligning Text-to-Music Evaluation with Human Preferences
  7. 2025AudioCodecBench: A Comprehensive Benchmark for Audio Codec Evaluation
  8. 2026ViTex: Visual Texture Control for Multi-Track Symbolic Music Generation via Discrete Diffusion Models