TimberAgent: Gram-Guided Retrieval for Executable Music Effect Control
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Abstract (arXiv)
Digital audio workstations expose rich effect chains, yet a semantic gap remains between perceptual user intent and low-level signal-processing parameters. We study retrieval-grounded audio effect control, where the output is an editable plugin configuration rather than a finalized waveform. Our focus is Texture Resonance Retrieval (TRR), an audio representation built from Gram matrices of projected mid-level Wav2Vec2 activations. This design preserves texture-relevant co-activation structure. We evaluate TRR on a guitar-effects benchmark with 1,063 candidate presets and 204 queries. The evaluation follows Protocol-A, a cross-validation scheme that prevents train-test leakage. We compare TRR against CLAP and internal retrieval baselines (Wav2Vec-RAG, Text-RAG, FeatureNN-RAG), using min-max normalized metrics grounded in physical DSP parameter ranges. Ablation studies validate TRR's core design choices: projection dimensionality, layer selection, and projection type. A near-duplicate sensitivity analysis confirms that results are robust to trivial knowledge-base matches. TRR achieves the lowest normalized parameter error among evaluated methods. A multiple-stimulus listening study with 26 participants provides complementary perceptual evidence. We interpret these results as benchmark evidence that texture-aware retrieval is useful for editable audio effect control, while broader personalization and real-audio robustness claims remain outside the verified evidence presented here.
Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 28 of its 39 references that are in the map. First posted on arXiv 10 Mar 2026.
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References · 28
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16 more
- 2023Audiobox: Unified Audio Generation with Natural Language Promptscited by 120
- 2025HM-RAG: Hierarchical Multi-Agent Multimodal Retrieval Augmented Generationcited by 31
- 2020Automatic multitrack mixing with a differentiable mixing console of neural audio effectscited by 27
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- 2026When Noise Lowers The Loss: Rethinking Likelihood-Based Evaluation in Music Large Language Models
- 2026UniSonate: A Unified Model for Speech, Music, and Sound Effect Generation with Text Instructions
- 2025LiLAC: A Lightweight Latent ControlNet for Musical Audio Generation
- 2025Aligning Text-to-Music Evaluation with Human Preferences
- 2025AudioCodecBench: A Comprehensive Benchmark for Audio Codec Evaluation
- 2026ViTex: Visual Texture Control for Multi-Track Symbolic Music Generation via Discrete Diffusion Models