Tether: Autonomous Functional Play with Correspondence-Driven Trajectory Warping
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Abstract (arXiv)
The ability to conduct and learn from interaction and experience is a central challenge in robotics, offering a scalable alternative to labor-intensive human demonstrations. However, realizing such "play" requires (1) a policy robust to diverse, potentially out-of-distribution environment states, and (2) a procedure that continuously produces useful robot experience. To address these challenges, we introduce Tether, a method for autonomous functional play involving structured, task-directed interactions. First, we design a novel open-loop policy that warps actions from a small set of source demonstrations (<=10) by anchoring them to semantic keypoint correspondences in the target scene. We show that this design is extremely data-efficient and robust even under significant spatial and semantic variations. Second, we deploy this policy for autonomous functional play in the real world via a continuous cycle of task selection, execution, evaluation, and improvement, guided by the visual understanding capabilities of vision-language models. This procedure generates diverse, high-quality datasets with minimal human intervention. In a household-like multi-object setup, our method is the first to perform many hours of autonomous multi-task play in the real world starting from only a handful of demonstrations. This produces a stream of data that consistently improves the performance of closed-loop imitation policies over time, ultimately yielding over 1000 expert-level trajectories and training policies competitive with those learned from human-collected demonstrations.
Key facts. Cited by 2 papers in the map (data through 7 Oct 2026). Builds on 63 of its 72 references that are in the map. First posted on arXiv 3 Mar 2026.
Builds on
63 of 72 references.
References · 63
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38 more
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- 2023MimicPlay: Long-Horizon Imitation Learning by Watching Human Play
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- 2025RoboScape-R: Unified Reward-Observation World Models for Generalizable Robotics Training via RL
- 2021Learning from Guided Play: A Scheduled Hierarchical Approach for Improving Exploration in Adversarial Imitation Learning
- 2026Learning Diffusion Policy from Primitive Skills for Robot Manipulation
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