SketchingReality: From Freehand Scene Sketches To Photorealistic Images
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Abstract (arXiv)
Recent years have witnessed remarkable progress in generative AI, with natural language emerging as the most common conditioning input. As underlying models grow more powerful, researchers are exploring increasingly diverse conditioning signals, such as depth maps, edge maps, camera parameters, and reference images, to give users finer control over generation. Among different modalities, sketches are a natural and long-standing form of human communication, enabling rapid expression of visual concepts. Previous literature has largely focused on edge maps, often misnamed 'sketches', yet algorithms that effectively handle true freehand sketches, with their inherent abstraction and distortions, remain underexplored. We pursue the challenging goal of balancing photorealism with sketch adherence when generating images from freehand input. A key obstacle is the absence of ground-truth, pixel-aligned images: by their nature, freehand sketches do not have a single correct alignment. To address this, we propose a modulation-based approach that prioritizes semantic interpretation of the sketch over strict adherence to individual edge positions. We further introduce a novel loss that enables training on freehand sketches without requiring ground-truth pixel-aligned images. We show that our method outperforms existing approaches in both semantic alignment with freehand sketch inputs and in the realism and overall quality of the generated images.
Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Builds on 37 of its 45 references that are in the map. First posted on arXiv 16 Feb 2026.
Builds on
37 of 45 references.
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25 more
- 2024CLAY: A Controllable Large-scale Generative Model for Creating High-quality 3D Assetscited by 444
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