Sentipolis: Emotion-Aware Agents for Social Simulations
On the map: LLM agents and tool use → Social simulation and multi-agent debate
Abstract (arXiv)
LLM agents are increasingly used for social simulation, yet emotion is often treated as a transient cue, causing emotional amnesia and weak long-horizon continuity. We present Sentipolis, a framework for emotionally stateful agents that integrates continuous Pleasure-Arousal-Dominance (PAD) representation, dual-speed emotion dynamics, and emotion--memory coupling. Across thousands of interactions over multiple base models and evaluators, Sentipolis improves emotionally grounded behavior, boosting communication, and emotional continuity. Gains are model-dependent: believability increases for higher-capacity models but can drop for smaller ones, and emotion-awareness can mildly reduce adherence to social norms, reflecting a human-like tension between emotion-driven behavior and rule compliance in social simulation. Network-level diagnostics show reciprocal, moderately clustered, and temporally stable relationship structures, supporting the study of cumulative social dynamics such as alliance formation and gradual relationship change.
Key facts. Cited by 2 papers in the map (data through 7 Oct 2026). Placed in Social simulation and multi-agent debate, one of 16 directions in LLM agents and tool use. Builds on 26 of its 67 references that are in the map. First posted on arXiv 25 Jan 2026.
Builds on
26 of 67 references.
Closest ancestors · 5
Same direction, newest first
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- 2024Self-Emotion Blended Dialogue Generation in Social Simulation Agents3 Aug
- 2023Generative Agents: Interactive Simulacra of Human Behavior7 Apr
Other references · 21
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- 2025LLM Social Simulations Are a Promising Research Methodcited by 97
- 2025LLM Generated Persona is a Promise with a Catchcited by 77
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Citing papers per year: 2026: 2.
2 papers.
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