Tiny, On-Device Decision Makers with the MiniConv Library
On the map: Deep reinforcement learning methods → RL for robot locomotion and manipulation
Abstract (arXiv)
Reinforcement learning (RL) has achieved strong results, but deploying visual policies on resource-constrained edge devices remains challenging due to computational cost and communication latency. Many deployments therefore offload policy inference to a remote server, incurring network round trips and requiring transmission of high-dimensional observations. We introduce a split-policy architecture in which a small on-device encoder, implemented as OpenGL fragment-shader passes for broad embedded GPU support, transforms each observation into a compact feature tensor that is transmitted to a remote policy head. In RL, this communication overhead manifests as closed-loop decision latency rather than only per-request inference latency. The proposed approach reduces transmitted data, lowers decision latency in bandwidth-limited settings, and reduces server-side compute per request, whilst achieving broadly comparable learning performance by final return (mean over the final 100 episodes) in single-run benchmarks, with modest trade-offs in mean return. We evaluate across an NVIDIA Jetson Nano, a Raspberry Pi 4B, and a Raspberry Pi Zero 2 W, reporting learning results, on-device execution behaviour under sustained load, and end-to-end decision latency and scalability measurements under bandwidth shaping. Code for training, deployment, and measurement is released as open source.
Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Placed in RL for robot locomotion and manipulation, one of 15 directions in Deep reinforcement learning methods. Builds on 16 of its 34 references that are in the map. First posted on arXiv 17 Dec 2025.
Builds on
16 of 34 references.
References · 16
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- 2018Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actorcited by 4,885
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- 2013Playing Atari with Deep Reinforcement Learningcited by 3,274
- 2020Deep Reinforcement Learning for Autonomous Driving: A Surveycited by 721
- 2018Learning Dexterous In-Hand Manipulationcited by 687
- 2017To prune, or not to prune: exploring the efficacy of pruning for model compressioncited by 603
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- 2017Distributed Deep Neural Networks over the Cloud, the Edge and End Devicescited by 120
4 more
- 2017Virtual-to-real Deep Reinforcement Learning: Continuous Control of Mobile Robots for Mapless Navigationcited by 98
- 2018Edge Intelligence: On-Demand Deep Learning Model Co-Inference with Device-Edge Synergycited by 51
- 2019Generalization through Simulation: Integrating Simulated and Real Data into Deep Reinforcement Learning for Vision-Based Autonomous Flightcited by 28
- 2020Quantisation and Pruning for Neural Network Compression and Regularisationcited by 9
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Citing papers per year: 2026: 1.
1 paper.
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- 2026Higher Resolution, Better Generalization: Unlocking Visual Scaling in Deep Reinforcement Learning
- 2026Characterizing Vision-Language-Action Models across XPUs: Constraints and Acceleration for On-Robot Deployment
- 2026Efficient On-policy Visual-RL via Stochastic Decoupled Policy Gradient
- 2026Adaptive Inference Batching using Policy Gradients
- 2026TetraRL: A Self-Adaptive Runtime for On-Device Deep Reinforcement Learning Systems
- 2026ActTune: Action-Aware Precision and GPU Operating-Point Adaptation for Energy-Efficient Vision-Language-Action Inference
- 2026Cutting AI Datacenter Energy with Reinforcement Learning: Measured Power Control of LLM Training from One GPU to the Fleet