mlsanityData to 14 Oct 2026

FrameDiffuser: G-Buffer-Conditioned Diffusion for Neural Forward Frame Rendering

arXiv 2512.16670 ↗First posted 18 Dec 2025cs.CV cs.GRcited by 3

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Abstract (arXiv)

Neural rendering for interactive applications requires translating geometric and material properties (G-buffer) to photorealistic images with realistic lighting on a frame-by-frame basis. While recent diffusion-based approaches show promise for G-buffer-conditioned image synthesis, they face critical limitations: single-image models like RGBX generate frames independently without temporal consistency, while video models like DiffusionRenderer are too computationally expensive for most consumer gaming sets ups and require complete sequences upfront, making them unsuitable for interactive applications where future frames depend on user input. We introduce FrameDiffuser, an autoregressive neural rendering framework that generates temporally consistent, photorealistic frames by conditioning on G-buffer data and the models own previous output. After an initial frame, FrameDiffuser operates purely on incoming G-buffer data, comprising geometry, materials, and surface properties, while using its previously generated frame for temporal guidance, maintaining stable, temporal consistent generation over hundreds to thousands of frames. Our dual-conditioning architecture combines ControlNet for structural guidance with ControlLoRA for temporal coherence. A three-stage training strategy enables stable autoregressive generation. We specialize our model to individual environments, prioritizing consistency and inference speed over broad generalization, demonstrating that environment-specific training achieves superior photorealistic quality with accurate lighting, shadows, and reflections compared to generalized approaches.

Key facts. Cited by 3 papers in the map (data through 14 Oct 2026). Builds on 17 of its 32 references that are in the map. First posted on arXiv 18 Dec 2025.

Builds on

17 of 32 references.

References · 17

  1. 2020Denoising Diffusion Probabilistic Modelscited by 21,076
  2. 2021High-Resolution Image Synthesis with Latent Diffusion Modelscited by 18,863
  3. 2021LoRA: Low-Rank Adaptation of Large Language Modelscited by 14,380
  4. 2021Diffusion Models Beat GANs on Image Synthesiscited by 8,255
  5. 2023Adding Conditional Control to Text-to-Image Diffusion Modelscited by 5,503
  6. 2023Stable Video Diffusion: Scaling Latent Video Diffusion Models to Large Datasetscited by 2,581
  7. 2022Video Diffusion Modelscited by 2,305
  8. 2024Diffusion Forcing: Next-token Prediction Meets Full-Sequence Diffusioncited by 681
  9. 2025Self Forcing: Bridging the Train-Test Gap in Autoregressive Video Diffusioncited by 625
  10. 2024Diffusion Models Are Real-Time Game Enginescited by 296
  11. 2018Stochastic Video Generation with a Learned Priorcited by 245
  12. 2024RGBleftrightarrowX: Image decomposition and synthesis using material- and lighting-aware diffusion modelscited by 161
5 more
  1. 2023StreamDiffusion: A Pipeline-level Solution for Real-time Interactive Generationcited by 58
  2. 2025AR-Diffusion: Asynchronous Video Generation with Auto-Regressive Diffusioncited by 55
  3. 2024SIGNeRF: Scene Integrated Generation for Neural Radiance Fieldscited by 11
  4. 2025SViM3D: Stable Video Material Diffusion for Single Image 3D Generationcited by 7
  5. 2025PBR-Inspired Controllable Diffusion for Image Generationcited by 3

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2026: 3.

3 papers.