mlsanityData to 14 Oct 2026

Learning When to Switch: Adaptive Policy Selection via Reinforcement Learning

arXiv 2512.06250 ↗First posted 6 Dec 2025cs.LGcited by 0

On the map: Deep reinforcement learning methods → Deep RL algorithms and representations

Abstract (arXiv)

Autonomous agents often require multiple strategies to solve complex tasks, but determining when to switch between strategies remains challenging. This research introduces a reinforcement learning technique to learn switching thresholds between two orthogonal navigation policies. Using maze navigation as a case study, this work demonstrates how an agent can dynamically transition between systematic exploration (coverage) and goal-directed pathfinding (convergence) to improve task performance. Unlike fixed-threshold approaches, the agent uses Q-learning to adapt switching behavior based on coverage percentage and distance to goal, requiring only minimal domain knowledge: maze dimensions and target location. The agent does not require prior knowledge of wall positions, optimal threshold values, or hand-crafted heuristics; instead, it discovers effective switching strategies dynamically during each run. The agent discretizes its state space into coverage and distance buckets, then adapts which coverage threshold (20-60%) to apply based on observed progress signals. Experiments across 240 test configurations (4 maze sizes from 16×16 to 128×128 × 10 unique mazes × 6 agent variants) demonstrate that adaptive threshold learning outperforms both single-strategy agents and fixed 40% threshold baselines. Results show 23-55% improvements in completion time, 83% reduction in runtime variance, and 71% improvement in worst-case scenarios. The learned switching behavior generalizes within each size class to unseen wall configurations. Performance gains scale with problem complexity: 23% improvement for 16×16 mazes, 34% for 32×32, and 55% for 64×64, demonstrating that as the space of possible maze structures grows, the value of adaptive policy selection over fixed heuristics increases proportionally.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Placed in Deep RL algorithms and representations, one of 15 directions in Deep reinforcement learning methods. Builds on 12 of its 30 references that are in the map. First posted on arXiv 6 Dec 2025.

Builds on

12 of 30 references.

References · 12

  1. 2017Proximal Policy Optimization Algorithmscited by 15,215
  2. 2017Model-Agnostic Meta-Learning for Fast Adaptation of Deep Networkscited by 4,897
  3. 2018Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actorcited by 4,885
  4. 2017Outrageously Large Neural Networks: The Sparsely-Gated Mixture-of-Experts Layercited by 3,509
  5. 2021Switch Transformers: Scaling to Trillion Parameter Models with Simple and Efficient Sparsitycited by 3,073
  6. 2016Neural Architecture Search with Reinforcement Learningcited by 1,499
  7. 2017Curiosity-driven Exploration by Self-supervised Predictioncited by 1,194
  8. 2018Exploration by Random Network Distillationcited by 993
  9. 2016Unifying Count-Based Exploration and Intrinsic Motivationcited by 639
  10. 2016Modular Multitask Reinforcement Learning with Policy Sketchescited by 203
  11. 2018Learning by Playing - Solving Sparse Reward Tasks from Scratchcited by 167
  12. 2023Memory Gym: Towards Endless Tasks to Benchmark Memory Capabilities of Agentscited by 16

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  1. 2026Match or Replay: Self Imitating Proximal Policy Optimization
  2. 2024Reinforcement Learning with a Focus on Adjusting Policies to Reach Targets
  3. 2026A Reinforcement Learning Inspired Latent Yield Based Adaptive Algorithm Switching Mechanism
  4. 2026X-NavDP: Generalizing Navigation Diffusion Policy to Novel Behavior and Embodiments with Group Q-score Reweighted Matching
  5. 2026Learning to Explore: Scaling Agentic Reasoning via Exploration-Aware Policy Optimization
  6. 2025Behavioral Exploration: Learning to Explore via In-Context Adaptation
  7. 2020Bridging the Imitation Gap by Adaptive Insubordination
  8. 2025Test-Time Graph Search for Goal-Conditioned Reinforcement Learning