Action Without Interaction: Probing the Physical Foundations of Video LMMs via Contact-Release Detection
On the map: Multimodal LLMs / vision-language models → Video understanding with MLLMs
Abstract (arXiv)
Large multi-modal models (LMMs) show increasing performance in realistic visual tasks for images and, more recently, for videos. For example, given a video sequence, such models are able to describe in detail objects, the surroundings and dynamic actions. In this study, we explored the extent to which these models ground their semantic understanding in the actual visual input. Specifically, given sequences of hands interacting with objects, we asked models when and where the interaction begins or ends. For this purpose, we introduce a first of its kind, large-scale dataset with more than 20K annotated interactions on videos from the Something-Something-V2 dataset. 250 AMTurk human annotators labeled core interaction events, particularly when and where objects and agents become attached (`contact') or detached (`release'). We asked SoTA LMMs, including GPT, Gemini and Qwen to locate these events in short videos, each with a single event. The results show that while models reliably name target objects and identify actions, they exhibit a form of `shortcut learning' where semantic success masks a failure in physical grounding. Specifically, they consistently fail to identify the frame where the interaction begins or ends and poorly localize the physical event within the scene. This disconnect suggests that while LMMs excel at System 1 intuitive pattern recognition (naming the action and objects), they lack the System 2 cognitive foundations required to reason about physical primitives like `contact' and `release', hence truly ground dynamic scenes in physical reality.
Key facts. No citing papers in the map yet (data through 7 Oct 2026). Placed in Video understanding with MLLMs, one of 16 directions in Multimodal LLMs / vision-language models. Builds on 22 of its 58 references that are in the map. First posted on arXiv 25 Nov 2025.
Builds on
22 of 58 references.
References · 22
- 2022Chain-of-Thought Prompting Elicits Reasoning in Large Language Modelscited by 12,302
- 2025Qwen2.5-VL Technical Reportcited by 5,418
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- 2024VideoPrism: A Foundational Visual Encoder for Video Understandingcited by 103
- 2022Look for the Change: Learning Object States and State-Modifying Actions from Untrimmed Web Videoscited by 39
- 2025VisRL: Intention-Driven Visual Perception via Reinforced Reasoningcited by 39
10 more
- 2023Visual cognition in multimodal large language modelscited by 38
- 2023Learning Object State Changes in Videos: An Open-World Perspectivecited by 36
- 2024F-LMM: Grounding Frozen Large Multimodal Modelscited by 33
- 2024Do Vision-Language Models Really Understand Visual Language?cited by 29
- 2022Are Deep Neural Networks SMARTer than Second Graders?cited by 24
- 2025Can Multimodal Large Language Models Understand Spatial Relations?cited by 20
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- 2024How Effective are Self-Supervised Models for Contact Identification in Videoscited by 1
- 2025LLM-enhanced Action-aware Multi-modal Prompt Tuning for Image-Text Matchingcited by 1
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- 2026From Human Videos to Robot Manipulation: A Survey on Scalable Vision-Language-Action Learning with Human-Centric Data
- 2025HanDyVQA: A Video QA Benchmark for Fine-Grained Hand-Object Interaction Dynamics
- 2026ActionLens: Diagnosing Spatial-Temporal Binding Failures in Vision-Language Models
- 2026From Frames to Temporal Graphs: In-Context Egocentric Action Recognition with Vision-Language Models
- 2025Punching Bag vs. Punching Person: Motion Transferability in Videos
- 2025Know-Show: Benchmarking Video-Language Models on Spatio-Temporal Grounded Reasoning
- 2026YUBI-STAG: Contact and Semantic-Rich Alignment for VLAs via Automated Video-Language Grounding