Can we use LLMs to bootstrap reinforcement learning? -- A case study in digital health behavior change
On the map: Synthetic data and self-improvement for LLMs → Self-rewarding alignment and self-training
Abstract (arXiv)
Personalizing digital applications for health behavior change is a promising route to making them more engaging and effective. This especially holds for approaches that adapt to users and their specific states (e.g., motivation, knowledge, wants) over time. However, developing such approaches requires making many design choices, whose effectiveness is difficult to predict from literature and costly to evaluate in practice. In this work, we explore whether large language models (LLMs) can be used out-of-the-box to generate samples of user interactions that provide useful information for training reinforcement learning models for digital behavior change settings. Using real user data from four large behavior change studies as comparison, we show that LLM-generated samples can be useful in the absence of real data. Comparisons to the samples provided by human raters further show that LLM-generated samples reach the performance of human raters. Additional analyses of different prompting strategies including shorter and longer prompt variants, chain-of-thought prompting, and few-shot prompting show that the relative effectiveness of different strategies depends on both the study and the LLM with also relatively large differences between prompt paraphrases alone. We provide recommendations for how LLM-generated samples can be useful in practice.
Key facts. No citing papers in the map yet (data through 7 Oct 2026). Placed in Self-rewarding alignment and self-training, one of 13 directions in Synthetic data and self-improvement for LLMs. Builds on 20 of its 75 references that are in the map. First posted on arXiv 19 Nov 2025.
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20 of 75 references.
References · 20
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8 more
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- 2024Large Language Model Agents for Improving Engagement with Behavior Change Interventions: Application to Digital Mindfulness
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