mlsanityData to 13 Oct 2026

Non-Stationary Bandits with Habituation and Recovery Dynamics

arXiv 1707.08423 ↗First posted 26 Jul 2017math.OC cs.LGcited by 23

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Abstract (arXiv)

Many settings involve sequential decision-making where a set of actions can be chosen at each time step, each action provides a stochastic reward, and the distribution for the reward of each action is initially unknown. However, frequent selection of a specific action may reduce its expected reward, while abstaining from choosing an action may cause its expected reward to increase. Such non-stationary phenomena are observed in many real world settings such as personalized healthcare-adherence improving interventions and targeted online advertising. Though finding an optimal policy for general models with non-stationarity is PSPACE-complete, we propose and analyze a new class of models called ROGUE (Reducing or Gaining Unknown Efficacy) bandits, which we show in this paper can capture these phenomena and are amenable to the design of effective policies. We first present a consistent maximum likelihood estimator for the parameters of these models. Next, we construct finite sample concentration bounds that lead to an upper confidence bound policy called the ROGUE Upper Confidence Bound (ROGUE-UCB) algorithm. We prove that under proper conditions the ROGUE-UCB algorithm achieves logarithmic in time regret, unlike existing algorithms which result in linear regret. We conclude with a numerical experiment using real data from a personalized healthcare-adherence improving intervention to increase physical activity. In this intervention, the goal is to optimize the selection of messages (e.g., confidence increasing vs. knowledge increasing) to send to each individual each day to increase adherence and physical activity. Our results show that ROGUE-UCB performs better in terms of regret and average reward as compared to state of the art algorithms, and the use of ROGUE-UCB increases daily step counts by roughly 1,000 steps a day (about a half-mile more of walking) as compared to other algorithms.

Key facts. Cited by 23 papers in the map (data through 13 Oct 2026). First posted on arXiv 26 Jul 2017.

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Citing papers per year: 2021: 3; 2022: 2; 2023: 9; 2024: 1; 2025: 5; 2026: 3.

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  1. 2021Field Study in Deploying Restless Multi-Armed Bandits: Assisting Non-Profits in Improving Maternal and Child Healthcited by 43
  2. 2022Non-Stationary Bandit Learning via Predictive Samplingcited by 21
  3. 2022Stochastic Rising Banditscited by 18
  4. 2023Policy Optimization for Personalized Interventions in Behavioral Healthcited by 9
  5. 2025Contextual Online Uncertainty-Aware Preference Learning for Human Feedbackcited by 7
  6. 2023Best Arm Identification for Stochastic Rising Banditscited by 6
  7. 2021Regret Analysis of Learning-Based MPC with Partially-Unknown Cost Functioncited by 5
  8. 2023Planning a Community Approach to Diabetes Care in Low- and Middle-Income Countries Using Optimizationcited by 3
  9. 2023Last Switch Dependent Bandits with Monotone Payoff Functionscited by 3
  10. 2023Preferences Evolve And So Should Your Bandits: Bandits with Evolving States for Online Platformscited by 2
  11. 2023Persuading to Prepare for Quitting Smoking with a Virtual Coach: Using States and User Characteristics to Predict Behaviorcited by 1
  12. 2023A Field Test of Bandit Algorithms for Recommendations: Understanding the Validity of Assumptions on Human Preferences in Multi-armed Banditscited by 1
11 more
  1. 2025Ads that Stick: Near-Optimal Ad Optimization through Psychological Behavior Modelscited by 1
  2. 2025Power Constrained Nonstationary Bandits with Habituation and Recovery Dynamicscited by 1
  3. 2021Offline Planning and Online Learning under Recovering Rewardscited by 0
  4. 2023An Adaptive Optimization Approach to Personalized Financial Incentives in Mobile Behavioral Weight Loss Interventionscited by 0
  5. 2023Adaptive Interventions with User-Defined Goals for Health Behavior Changecited by 0
  6. 2024Applications of 0-1 Neural Networks in Prescription and Predictioncited by 0
  7. 2025Finite-Time Guarantees for Multi-Agent Combinatorial Bandits with Nonstationary Rewardscited by 0
  8. 2025Can we use LLMs to bootstrap reinforcement learning? -- A case study in digital health behavior changecited by 0
  9. 2026Optimality of Sub-network Laplace Approximations: New Results and Methodscited by 0
  10. 2026Optimizing Digital Therapeutic Interventions: Online Learning under Endogenous Adherencecited by 0
  11. 2026A Diffusion-Model Subpopulation Digital Twin for Mobile Health Deployment: A Case Study on the HeartSteps Interventioncited by 0