mlsanityData to 14 Oct 2026

ClutterNav: Gradient-Guided Search for Efficient 3D Clutter Removal with Learned Costmaps

arXiv 2511.12479 ↗First posted 16 Nov 2025cs.ROcited by 0

On the map: Deep reinforcement learning methods → RL training of language and agent models

Abstract (arXiv)

Dense clutter removal for target object retrieval presents a challenging problem, especially when targets are embedded deep within densely-packed configurations. It requires foresight to minimize overall changes to the clutter configuration while accessing target objects, avoiding stack destabilization and reducing the number of object removals required. Rule-based planners when applied to this problem, rely on rigid heuristics, leading to high computational overhead. End-to-end reinforcement learning approaches struggle with interpretability and generalizability over different conditions. To address these issues, we present ClutterNav, a novel decision-making framework that can identify the next best object to be removed so as to access a target object in a given clutter, while minimising stack disturbances. ClutterNav formulates the problem as a continuous reinforcement learning task, where each object removal dynamically updates the understanding of the scene. A removability critic, trained from demonstrations, estimates the cost of removing any given object based on geometric and spatial features. This learned cost is complemented by integrated gradients that assess how the presence or removal of surrounding objects influences the accessibility of the target. By dynamically prioritizing actions that balance immediate removability against long-term target exposure, ClutterNav achieves near human-like strategic sequencing, without predefined heuristics. The proposed approach is validated extensively in simulation and over real-world experiments. The results demonstrate real-time, occlusion-aware decision-making in partially observable environments.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Placed in RL training of language and agent models, one of 15 directions in Deep reinforcement learning methods. Builds on 10 of its 17 references that are in the map. First posted on arXiv 16 Nov 2025.

Builds on

10 of 17 references.

References · 10

  1. 2023Segment Anythingcited by 8,234
  2. 2016PointNet: Deep Learning on Point Sets for 3D Classification and Segmentationcited by 5,248
  3. 2018Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actorcited by 4,885
  4. 2017Axiomatic Attribution for Deep Networkscited by 3,384
  5. 2017Grasp Pose Detection in Point Cloudscited by 111
  6. 2024TRANSIC: Sim-to-Real Policy Transfer by Learning from Online Correctioncited by 59
  7. 2019A Deep Learning Approach to Grasping the Invisiblecited by 19
  8. 2024MapEx: Indoor Structure Exploration with Probabilistic Information Gain from Global Map Predictionscited by 12
  9. 2020Fast and resilient manipulation planning for target retrieval in cluttercited by 7
  10. 2025QuickGrasp: Lightweight Antipodal Grasp Planning with Point Cloudscited by 1

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Similar, not cited

Close in wording, no citation either way

  1. 2025RetrDex: Efficient Object Retrieval in Cluttered Scenes with a Dexterous Hand
  2. 2026LENS: LLM-guided Environment Simplification for Planning and Control in Clutter ↗
  3. 2026Seeing Through Clutter: Structured 3D Scene Reconstruction via Iterative Object Removal
  4. 2024ClutterGen: A Cluttered Scene Generator for Robot Learning
  5. 2024Learning Goal-Directed Object Pushing in Cluttered Scenes With Location-Based Attention
  6. 2026Learning Object-Centric Spatial Reasoning for Sequential Manipulation in Cluttered Environments
  7. 2026ScanDP: Generalizable 3D Scanning with Diffusion Policy
  8. 2023Hierarchical Visual Policy Learning for Long-Horizon Robot Manipulation in Densely Cluttered Scenes