mlsanityData to 7 Oct 2026

A Graph-Theoretical Perspective on Law Design for Multiagent Systems

arXiv 2511.06361 ↗First posted 9 Nov 2025cs.MA cs.AI cs.GTcited by 1

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Abstract (arXiv)

A law in a multiagent system is a set of constraints imposed on agents' behaviours to avoid undesirable outcomes. The paper considers two types of laws: useful laws that, if followed, completely eliminate the undesirable outcomes and gap-free laws that guarantee that at least one agent can be held responsible each time an undesirable outcome occurs. In both cases, we study the problem of finding a law that achieves the desired result by imposing the minimum restrictions. We prove that, for both types of laws, the minimisation problem is NP-hard even in the simple case of one-shot concurrent interactions. We also show that the approximation algorithm for the vertex cover problem in hypergraphs could be used to efficiently approximate the minimum laws in both cases.

Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Builds on 4 of its 53 references that are in the map. First posted on arXiv 9 Nov 2025.

Builds on

4 of 53 references.

References · 4

  1. 2021What Do We Want From Explainable Artificial Intelligence (XAI)? -- A Stakeholder Perspective on XAI and a Conceptual Model Guiding Interdisciplinary XAI Researchcited by 119
  2. 2021A Game-Theoretic Account of Responsibility Allocationcited by 15
  3. 2018Blameworthiness in Strategic Gamescited by 9
  4. 2021An Axiomatic Approach to Formalized Responsibility Ascriptioncited by 2

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