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Inclusive Fitness as a Key Step Towards More Advanced Social Behaviors in Multi-Agent Reinforcement Learning Settings

arXiv 2510.12555 ↗First posted 14 Oct 2025cs.AI cs.MA cs.SIcited by 0

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Abstract (arXiv)

The competitive and cooperative forces of natural selection have driven the evolution of intelligence for millions of years, culminating in nature's vast biodiversity and the complexity of human minds. Inspired by this process, we propose a novel multi-agent reinforcement learning framework where each agent is assigned a genotype and where reward functions are modelled after the concept of inclusive fitness. An agent's genetic material may be shared with other agents, and our inclusive reward function naturally accounts for this. We study the resulting social dynamics in two types of network games with prisoner's dilemmas and find that our results align with well-established principles from biology, such as Hamilton's rule. Furthermore, we outline how this framework can extend to more open-ended environments with spatial and temporal structure, finite resources, and evolving populations. We hypothesize the emergence of an arms race of strategies, where each new strategy is a gradual improvement over earlier adaptations of other agents, effectively producing a multi-agent autocurriculum analogous to biological evolution. In contrast to the binary team-based structures prevalent in earlier research, our gene-based reward structure introduces a spectrum of cooperation ranging from full adversity to full cooperativeness based on genetic similarity, enabling unique non team-based social dynamics. For example, one agent having a mutual cooperative relationship with two other agents, while the two other agents behave adversarially towards each other. We argue that incorporating inclusive fitness in agents provides a foundation for the emergence of more strategically advanced and socially intelligent agents.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 17 of its 49 references that are in the map. First posted on arXiv 14 Oct 2025.

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References · 17

  1. 2017Proximal Policy Optimization Algorithmscited by 15,215
  2. 2018Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actorcited by 4,885
  3. 2017Curiosity-driven Exploration by Self-supervised Predictioncited by 1,194
  4. 2019Dota 2 with Large Scale Deep Reinforcement Learningcited by 1,103
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  6. 2019Leveraging Procedural Generation to Benchmark Reinforcement Learningcited by 483
  7. 2020Curriculum Learning for Reinforcement Learning Domains: A Framework and Surveycited by 373
  8. 2019Emergent Tool Use From Multi-Agent Autocurriculacited by 313
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  10. 2018Human-level performance in first-person multiplayer games with population-based deep reinforcement learningcited by 264
  11. 2024Reinforcement learningcited by 247
  12. 2016Learning to Navigate in Complex Environmentscited by 198
5 more
  1. 2019Paired Open-Ended Trailblazer (POET): Endlessly Generating Increasingly Complex and Diverse Learning Environments and Their Solutionscited by 192
  2. 2019Autocurricula and the Emergence of Innovation from Social Interaction: A Manifesto for Multi-Agent Intelligence Researchcited by 61
  3. 2018Mix&Match - Agent Curricula for Reinforcement Learningcited by 27
  4. 2021The Neural MMO Platform for Massively Multiagent Researchcited by 17
  5. 2020Mimicking Evolution with Reinforcement Learningcited by 2

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