Evolution of Societies via Reinforcement Learning
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Abstract (arXiv)
The universe involves many independent co-learning agents as an ever-evolving part of our observed environment. Yet, in practice, Multi-Agent Reinforcement Learning (MARL) applications are typically constrained to small, homogeneous populations and remain computationally intensive. We propose a methodology that enables simulating populations of Reinforcement Learning agents at evolutionary scale. More specifically, we derive a fast, parallelizable implementation of Policy Gradient (PG) and Opponent-Learning Awareness (LOLA), tailored for evolutionary simulations where agents undergo random pairwise interactions in stateless normal-form games. We demonstrate our approach by simulating the evolution of very large populations made of heterogeneous co-learning agents, under both naive and advanced learning strategies. In our experiments, 200,000 PG or LOLA agents evolve in the classic games of Hawk-Dove, Stag-Hunt, and Rock-Paper-Scissors. Each game provides distinct insights into how populations evolve under both naive and advanced MARL rules, including compelling ways in which Opponent-Learning Awareness affects social evolution.
Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 15 of its 34 references that are in the map. First posted on arXiv 22 Oct 2024.
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15 of 34 references.
References · 15
- 2017Multi-Agent Actor-Critic for Mixed Cooperative-Competitive Environmentscited by 1,519
- 2019Dota 2 with Large Scale Deep Reinforcement Learningcited by 1,084
- 2021The Surprising Effectiveness of PPO in Cooperative, Multi-Agent Gamescited by 903
- 2017Population Based Training of Neural Networkscited by 351
- 2017Learning with Opponent-Learning Awarenesscited by 218
- 2018Mean Field Multi-Agent Reinforcement Learningcited by 202
- 2019Dealing with Non-Stationarity in Multi-Agent Deep Reinforcement Learningcited by 90
- 2020Learning to Incentivize Other Learning Agentscited by 55
- 2019α-Rank: Multi-Agent Evaluation by Evolutioncited by 50
- 2018Stable Opponent Shaping in Differentiable Gamescited by 49
- 2018DiCE: The Infinitely Differentiable Monte-Carlo Estimatorcited by 46
- 2022Model-Free Opponent Shapingcited by 43
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