MADS: Multi-Agent Dialogue Simulation for Diverse Persuasion Data Generation
On the map: LLM agents and tool use → Social simulation and multi-agent debate
Abstract (arXiv)
We propose MADS (Multi-Agent Dialogue Simulation), a scalable framework for generating persuasive multi-turn dialogues via agent self-play. MADS employs three coordinated agents: User Agents designed to simulate diverse persona-driven behaviors by leveraging personality signifiers such as Zodiac Signs and MBTI types, a Dialog Agent executing task-oriented persuasion strategies and an Optimization Agent evaluating and refining dialogue outcomes. We further validate its effectiveness through users' Chain-of-Attitude (CoA) modeling and dedicated LLMs' persuasion assessment. This approach enables low-cost generation of training data without human annotation, addressing key industry challenges such as lack of user data, cold-start evaluation difficulties, and prompt inefficiency. Applied to a real-world marketing scenario, MADS significantly improved the persuasion capacity of small LLMs, increasing the organic traffic conversion rate by 22.4% (from 1.83% to 2.24%) , demonstrating clear business value.
Key facts. Cited by 2 papers in the map (data through 7 Oct 2026). Placed in Social simulation and multi-agent debate, one of 16 directions in LLM agents and tool use. Builds on 21 of its 41 references that are in the map. First posted on arXiv 30 Sep 2025.
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Other references · 20
- 2023Self-Refine: Iterative Refinement with Self-Feedbackcited by 3,317
- 2023LIMA: Less Is More for Alignmentcited by 1,080
- 2018Personalizing Dialogue Agents: I have a dog, do you have pets too?cited by 820
- 2025LLMs Get Lost In Multi-Turn Conversationcited by 400
- 2016Deep Reinforcement Learning for Dialogue Generationcited by 286
- 2019Persuasion for Good: Towards a Personalized Persuasive Dialogue System for Social Goodcited by 207
- 2024ProSA: Assessing and Understanding the Prompt Sensitivity of LLMscited by 145
- 2019Personalized Dialogue Generation with Diversified Traitscited by 73
- 2024DELL: Generating Reactions and Explanations for LLM-Based Misinformation Detectioncited by 41
- 2024Large Language Models are as persuasive as humans, but how? About the cognitive effort and moral-emotional language of LLM argumentscited by 30
- 2025IntellAgent: A Multi-Agent Framework for Evaluating Conversational AI Systemscited by 25
- 2020Refine and Imitate: Reducing Repetition and Inconsistency in Persuasion Dialogues via Reinforcement Learning and Human Demonstrationcited by 20
8 more
- 2023COOPER: Coordinating Specialized Agents towards a Complex Dialogue Goalcited by 18
- 2025PersuasiveToM: A Benchmark for Evaluating Machine Theory of Mind in Persuasive Dialoguescited by 16
- 2024Cohesive Conversations: Enhancing Authenticity in Multi-Agent Simulated Dialoguescited by 11
- 2023Evaluating Task-oriented Dialogue Systems: A Systematic Review of Measures, Constructs and their Operationalisationscited by 9
- 2024Self-Refinement of Language Models from External Proxy Metrics Feedbackcited by 9
- 2024Muse: A Multimodal Conversational Recommendation Dataset with Scenario-Grounded User Profilescited by 8
- 2025Simulation of Language Evolution under Regulated Social Media Platforms: A Synergistic Approach of Large Language Models and Genetic Algorithmscited by 5
- 2025Contrastive Speaker-Aware Learning for Multi-party Dialogue Generation with LLMscited by 2
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Citing papers per year: 2026: 2.
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- 2026Psi-Bench: Evaluating Persona-Sensitive Influencing in Persuasive Dialogues
- 2023Should we be going MAD? A Look at Multi-Agent Debate Strategies for LLMs
- 2025Enhancing Multi-Agent Debate System Performance via Confidence Expression
- 2025From Simulation to Strategy: Automating Personalized Interaction Planning for Conversational Agents
- 2024The Future of Cognitive Strategy-enhanced Persuasive Dialogue Agents: New Perspectives and Trends
- 2025Can LLM Agents Simulate Multi-Turn Human Behavior? Evidence from Real Online Customer Behavior Data
- 2026Evaluating the Capabilities of LLMs for Persuasive Dialogue
- 2024Self-Emotion Blended Dialogue Generation in Social Simulation Agents