mlsanityData to 7 Oct 2026

Pitch-Conditioned Instrument Sound Synthesis From an Interactive Timbre Latent Space

arXiv 2510.04339 ↗First posted 5 Oct 2025cs.SD cs.AI cs.LGcited by 0

Not on the map. Why?

Abstract (arXiv)

This paper presents a novel approach to neural instrument sound synthesis using a two-stage semi-supervised learning framework capable of generating pitch-accurate, high-quality music samples from an expressive timbre latent space. Existing approaches that achieve sufficient quality for music production often rely on high-dimensional latent representations that are difficult to navigate and provide unintuitive user experiences. We address this limitation through a two-stage training paradigm: first, we train a pitch-timbre disentangled 2D representation of audio samples using a Variational Autoencoder; second, we use this representation as conditioning input for a Transformer-based generative model. The learned 2D latent space serves as an intuitive interface for navigating and exploring the sound landscape. We demonstrate that the proposed method effectively learns a disentangled timbre space, enabling expressive and controllable audio generation with reliable pitch conditioning. Experimental results show the model's ability to capture subtle variations in timbre while maintaining a high degree of pitch accuracy. The usability of our method is demonstrated in an interactive web application, highlighting its potential as a step towards future music production environments that are both intuitive and creatively empowering: https://pgesam.faresschulz.com

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 27 of its 32 references that are in the map. First posted on arXiv 5 Oct 2025.

Builds on

27 of 32 references.

References · 27

  1. 2016WaveNet: A Generative Model for Raw Audiocited by 1,710
  2. 2020DiffWave: A Versatile Diffusion Model for Audio Synthesiscited by 1,339
  3. 2022High Fidelity Neural Audio Compressioncited by 673
  4. 2020WaveGrad: Estimating Gradients for Waveform Generationcited by 620
  5. 2022AudioLM: a Language Modeling Approach to Audio Generationcited by 611
  6. 2023MusicLM: Generating Music From Textcited by 442
  7. 2022Diffsound: Discrete Diffusion Model for Text-to-sound Generationcited by 256
  8. 2017Neural Audio Synthesis of Musical Notes with WaveNet Autoencoderscited by 222
  9. 2022FastDiff: A Fast Conditional Diffusion Model for High-Quality Speech Synthesiscited by 136
  10. 2019GANSynth: Adversarial Neural Audio Synthesiscited by 114
  11. 2023Music ControlNet: Multiple Time-varying Controls for Music Generationcited by 82
  12. 2021RAVE: A variational autoencoder for fast and high-quality neural audio synthesiscited by 72
15 more
  1. 2017Repulsion Loss: Detecting Pedestrians in a Crowdcited by 62
  2. 2020A Comprehensive Survey on Deep Music Generation: Multi-level Representations, Algorithms, Evaluations, and Future Directionscited by 56
  3. 2019MelNet: A Generative Model for Audio in the Frequency Domaincited by 41
  4. 2020DrumGAN: Synthesis of Drum Sounds With Timbral Feature Conditioning Using Generative Adversarial Networkscited by 34
  5. 2022JukeDrummer: Conditional Beat-aware Audio-domain Drum Accompaniment Generation via Transformer VQ-VAEcited by 11
  6. 2022GANStrument: Adversarial Instrument Sound Synthesis with Pitch-invariant Instance Conditioningcited by 9
  7. 2019Neural Percussive Synthesis Parameterised by High-Level Timbral Featurescited by 8
  8. 2021Signal Representations for Synthesizing Audio Textures with Generative Adversarial Networkscited by 5
  9. 2021Use of speaker recognition approaches for learning and evaluating embedding representations of musical instrument soundscited by 5
  10. 2021DarkGAN: Exploiting Knowledge Distillation for Comprehensible Audio Synthesis with GANscited by 5
  11. 2021LoopNet: Musical Loop Synthesis Conditioned On Intuitive Musical Parameterscited by 3
  12. 2023Continuous descriptor-based control for deep audio synthesiscited by 3
  13. 2022Exploiting Pre-trained Feature Networks for Generative Adversarial Networks in Audio-domain Loop Generationcited by 2
  14. 2023Controllable Lyrics-to-Melody Generationcited by 2
  15. 2024HyperGANStrument: Instrument Sound Synthesis and Editing with Pitch-Invariant Hypernetworkscited by 1

Built on by

Not cited yet.