GANStrument: Adversarial Instrument Sound Synthesis with Pitch-invariant Instance Conditioning
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Abstract (arXiv)
We propose GANStrument, a generative adversarial model for instrument sound synthesis. Given a one-shot sound as input, it is able to generate pitched instrument sounds that reflect the timbre of the input within an interactive time. By exploiting instance conditioning, GANStrument achieves better fidelity and diversity of synthesized sounds and generalization ability to various inputs. In addition, we introduce an adversarial training scheme for a pitch-invariant feature extractor that significantly improves the pitch accuracy and timbre consistency. Experimental results show that GANStrument outperforms strong baselines that do not use instance conditioning in terms of generation quality and input editability. Qualitative examples are available online.
Key facts. Cited by 9 papers in the map (data through 7 Oct 2026). Builds on 21 of its 26 references that are in the map. First posted on arXiv 10 Nov 2022.
Builds on
21 of 26 references.
References · 21
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- 2020HiFi-GAN: Generative Adversarial Networks for Efficient and High Fidelity Speech Synthesiscited by 1,139
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- 2017Neural Audio Synthesis of Musical Notes with WaveNet Autoencoderscited by 222
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- 2021Instance-Conditioned GANcited by 119
9 more
- 2017Fader Networks: Manipulating Images by Sliding Attributescited by 118
- 2019GANSynth: Adversarial Neural Audio Synthesiscited by 114
- 2021TorchAudio: Building Blocks for Audio and Speech Processingcited by 83
- 2019MelNet: A Generative Model for Audio in the Frequency Domaincited by 41
- 2020DrumGAN: Synthesis of Drum Sounds With Timbral Feature Conditioning Using Generative Adversarial Networkscited by 34
- 2018A Universal Music Translation Networkcited by 22
- 2019Learning Disentangled Representations of Timbre and Pitch for Musical Instrument Sounds Using Gaussian Mixture Variational Autoencoderscited by 21
- 2022DDSP-based Singing Vocoders: A New Subtractive-based Synthesizer and A Comprehensive Evaluationcited by 11
- 2021Differentiable Wavetable Synthesiscited by 4
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Citing papers per year: 2023: 2; 2024: 4; 2025: 3.
9 papers.
- 2024Expressive Acoustic Guitar Sound Synthesis with an Instrument-Specific Input Representation and Diffusion Outpaintingcited by 5
- 2025TokenSynth: A Token-based Neural Synthesizer for Instrument Cloning and Text-to-Instrumentcited by 5
- 2023InstrumentGen: Generating Sample-Based Musical Instruments From Textcited by 4
- 2023Annotation-free Automatic Music Transcription with Scalable Synthetic Data and Adversarial Domain Confusioncited by 2
- 2024HyperGANStrument: Instrument Sound Synthesis and Editing with Pitch-Invariant Hypernetworkscited by 1
- 2024Generating Sample-Based Musical Instruments Using Neural Audio Codec Language Modelscited by 1
- 2024Automatic Equalization for Individual Instrument Tracks Using Convolutional Neural Networkscited by 1
- 2025Designing Neural Synthesizers for Low-Latency Interactioncited by 1
- 2025Pitch-Conditioned Instrument Sound Synthesis From an Interactive Timbre Latent Spacecited by 0
- 2025Pitch-Conditioned Instrument Sound Synthesis From an Interactive Timbre Latent Space5 Oct 2025
- 2025Designing Neural Synthesizers for Low-Latency Interaction14 Mar 2025
- 2025TokenSynth: A Token-based Neural Synthesizer for Instrument Cloning and Text-to-Instrument13 Feb 2025
- 2024Automatic Equalization for Individual Instrument Tracks Using Convolutional Neural Networks23 Jul 2024
- 2024Generating Sample-Based Musical Instruments Using Neural Audio Codec Language Models22 Jul 2024
- 2024Expressive Acoustic Guitar Sound Synthesis with an Instrument-Specific Input Representation and Diffusion Outpainting24 Jan 2024
- 2024HyperGANStrument: Instrument Sound Synthesis and Editing with Pitch-Invariant Hypernetworks9 Jan 2024
- 2023Annotation-free Automatic Music Transcription with Scalable Synthetic Data and Adversarial Domain Confusion16 Dec 2023
- 2023InstrumentGen: Generating Sample-Based Musical Instruments From Text7 Nov 2023