Dynamic Buffers: Cost-Efficient Planning for Tabletop Rearrangement with Stacking
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Abstract (arXiv)
Rearranging objects in cluttered tabletop environments remains a long-standing challenge in robotics. Classical planners often generate inefficient, high-cost plans by moving objects individually and using fixed buffers, temporary spaces such as unoccupied tabletop regions or static stacks, to resolve conflicts. When only free tabletop locations are used as buffers, planning in dense scenes becomes difficult, since placing an object can prevent others from reaching their goals and complicate subsequent planning. Stacking provides additional buffer capacity, but conventional stacking is static: the base object cannot be relocated while holding another, which limits efficiency. To address these limitations, a novel planning primitive called the Dynamic Buffer is introduced. Inspired by human grouping strategies, it enables robots to form temporary, movable stacks that can be transported as a unit. Dynamic buffers improve feasibility and efficiency in dense layouts and reduce travel in large-scale scenarios where buffer space is ample. Compared with a state-of-the-art rearrangement planner, the proposed approach reduces total manipulator travel cost by 13.48% in dense stationary-manipulator scenarios and by 4.34% in large-scale, low-density scenarios involving mobile manipulators. Practicality is validated through execution on a Delta robot with a parallel-jaw gripper. These results establish dynamic buffering as a key primitive for cost-efficient and robust rearrangement planning.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 28 of its 45 references that are in the map. First posted on arXiv 26 Sep 2025.
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28 of 45 references.
References · 28
- 2020Integrated Task and Motion Planningcited by 290
- 2023TidyBot: Personalized Robot Assistance with Large Language Modelscited by 221
- 2020Rearrangement: A Challenge for Embodied AIcited by 155
- 2020Hierarchical Planning for Long-Horizon Manipulation with Geometric and Symbolic Scene Graphscited by 83
- 2021NeRP: Neural Rearrangement Planning for Unknown Objectscited by 34
- 2019Monte-Carlo Tree Search for Efficient Visually Guided Rearrangement Planningcited by 24
- 2023SG-Bot: Object Rearrangement via Coarse-to-Fine Robotic Imagination on Scene Graphscited by 24
- 2020Where to relocate?: Object rearrangement inside cluttered and confined environments for robotic manipulationcited by 16
- 2019Multi-Object Rearrangement with Monte Carlo Tree Search:A Case Study on Planar Nonprehensile Sortingcited by 13
- 2023LGMCTS: Language-Guided Monte-Carlo Tree Search for Executable Semantic Object Rearrangementcited by 11
- 2017Complexity Results and Fast Methods for Optimal Tabletop Rearrangement with Overhand Graspscited by 10
- 2021Fast High-Quality Tabletop Rearrangement in Bounded Workspacecited by 9
16 more
- 2021On Minimizing the Number of Running Buffers for Tabletop Rearrangementcited by 6
- 2022Learning to Efficiently Plan Robust Frictional Multi-Object Graspscited by 5
- 2024Grasp, See, and Place: Efficient Unknown Object Rearrangement with Policy Structure Priorcited by 5
- 2023Prioritized Planning for Target-Oriented Manipulation via Hierarchical Stacking Relationship Predictioncited by 4
- 2023Minimizing Running Buffers for Tabletop Object Rearrangement: Complexity, Fast Algorithms, and Applicationscited by 4
- 2023The Busboy Problem: Efficient Tableware Decluttering Using Consolidation and Multi-Object Graspscited by 4
- 2023Toward Optimal Tabletop Rearrangement with Multiple Manipulation Primitivescited by 4
- 2023ORLA*: Mobile Manipulator-Based Object Rearrangement with Lazy A Starcited by 3
- 2023Adversarial Object Rearrangement in Constrained Environments with Heterogeneous Graph Neural Networkscited by 3
- 2023Multi-Stage Monte Carlo Tree Search for Non-Monotone Object Rearrangement Planning in Narrow Confined Environmentscited by 2
- 2024Toward Holistic Planning and Control Optimization for Dual-Arm Rearrangementcited by 2
- 2024Task Planning for Object Rearrangement in Multi-room Environmentscited by 2
- 2024Scene Understanding in Pick-and-Place Tasks: Analyzing Transformations Between Initial and Final Scenescited by 2
- 2024Planning for Tabletop Object Rearrangementcited by 2
- 2024Neural Rearrangement Planning for Object Retrieval from Confined Spaces Perceivable by Robot's In-hand RGB-D Sensorcited by 1
- 2025Tidiness Score-Guided Monte Carlo Tree Search for Visual Tabletop Rearrangementcited by 1
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