mlsanityData to 14 Oct 2026

Complexity Results and Fast Methods for Optimal Tabletop Rearrangement with Overhand Grasps

arXiv 1711.07369 ↗First posted 17 Nov 2017cs.ROcited by 10

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Abstract (arXiv)

This paper studies the underlying combinatorial structure of a class of object rearrangement problems, which appear frequently in applications. The problems involve multiple, similar-geometry objects placed on a flat, horizontal surface, where a robot can approach them from above and perform pick-and-place operations to rearrange them. The paper considers both the case where the start and goal object poses overlap, and where they do not. For overlapping poses, the primary objective is to minimize the number of pick-and-place actions and then to minimize the distance traveled by the end-effector. For the non-overlapping case, the objective is solely to minimize the travel distance of the end-effector. While such problems do not involve all the complexities of general rearrangement, they remain computationally hard in both cases. This is shown through reductions from well-understood, hard combinatorial challenges to these rearrangement problems. The reductions are also shown to hold in the reverse direction, which enables the convenient application on rearrangement of well studied algorithms. These algorithms can be very efficient in practice despite the hardness results. The paper builds on these reduction results to propose an algorithmic pipeline for dealing with the rearrangement problems. Experimental evaluation, including hardware-based trials, shows that the proposed pipeline computes high-quality paths with regards to the optimization objectives. Furthermore, it exhibits highly desirable scalability as the number of objects increases in both the overlapping and non-overlapping setup.

Key facts. Cited by 10 papers in the map (data through 14 Oct 2026). First posted on arXiv 17 Nov 2017.

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Citing papers per year: 2021: 2; 2022: 1; 2023: 1; 2024: 2; 2025: 2; 2026: 2.

10 papers.