mlsanityData to 14 Oct 2026

Design and Optimization of Reinforcement Learning-Based Agents in Text-Based Games

arXiv 2509.03479 ↗First posted 3 Sep 2025cs.CLcited by 1

On the map: Deep reinforcement learning methods → RL for games and combinatorial optimization

Abstract (arXiv)

As AI technology advances, research in playing text-based games with agents has becomeprogressively popular. In this paper, a novel approach to agent design and agent learning ispresented with the context of reinforcement learning. A model of deep learning is first applied toprocess game text and build a world model. Next, the agent is learned through a policy gradient-based deep reinforcement learning method to facilitate conversion from state value to optimal policy.The enhanced agent works better in several text-based game experiments and significantlysurpasses previous agents on game completion ratio and win rate. Our study introduces novelunderstanding and empirical ground for using reinforcement learning for text games and sets thestage for developing and optimizing reinforcement learning agents for more general domains andproblems.

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Placed in RL for games and combinatorial optimization, one of 15 directions in Deep reinforcement learning methods. Builds on 0 of its 4 references that are in the map. First posted on arXiv 3 Sep 2025.

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