mlsanityData to 14 Oct 2026

EgoTouch: On-Body Touch Input Using AR/VR Headset Cameras

arXiv 2509.01786 ↗First posted 1 Sep 2025cs.HC cs.CV cs.ROcited by 5

Not on the map. Why?

Abstract (arXiv)

In augmented and virtual reality (AR/VR) experiences, a user's arms and hands can provide a convenient and tactile surface for touch input. Prior work has shown on-body input to have significant speed, accuracy, and ergonomic benefits over in-air interfaces, which are common today. In this work, we demonstrate high accuracy, bare hands (i.e., no special instrumentation of the user) skin input using just an RGB camera, like those already integrated into all modern XR headsets. Our results show this approach can be accurate, and robust across diverse lighting conditions, skin tones, and body motion (e.g., input while walking). Finally, our pipeline also provides rich input metadata including touch force, finger identification, angle of attack, and rotation. We believe these are the requisite technical ingredients to more fully unlock on-skin interfaces that have been well motivated in the HCI literature but have lacked robust and practical methods.

Key facts. Cited by 5 papers in the map (data through 14 Oct 2026). Builds on 4 of its 45 references that are in the map. First posted on arXiv 1 Sep 2025.

Builds on

4 of 45 references.

References · 4

  1. 2023FastViT: A Fast Hybrid Vision Transformer using Structural Reparameterizationcited by 162
  2. 2020MediaPipe Hands: On-device Real-time Hand Trackingcited by 161
  3. 2022PressureVision: Estimating Hand Pressure from a Single RGB Imagecited by 23
  4. 2023PressureVision++: Estimating Fingertip Pressure from Diverse RGB Imagescited by 12

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 2; 2026: 3.

5 papers.