mlsanityData to 14 Oct 2026

G-UBS: Towards Robust Understanding of Implicit Feedback via Group-Aware User Behavior Simulation

arXiv 2508.05709 ↗First posted 7 Aug 2025cs.IR cs.LG cs.MAcited by 2

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Abstract (arXiv)

User feedback is critical for refining recommendation systems, yet explicit feedback (e.g., likes or dislikes) remains scarce in practice. As a more feasible alternative, inferring user preferences from massive implicit feedback has shown great potential (e.g., a user quickly skipping a recommended video usually indicates disinterest). Unfortunately, implicit feedback is often noisy: a user might skip a video due to accidental clicks or other reasons, rather than disliking it. Such noise can easily misjudge user interests, thereby undermining recommendation performance. To address this issue, we propose a novel Group-aware User Behavior Simulation (G-UBS) paradigm, which leverages contextual guidance from relevant user groups, enabling robust and in-depth interpretation of implicit feedback for individual users. Specifically, G-UBS operates via two key agents. First, the User Group Manager (UGM) effectively clusters users to generate group profiles utilizing a ``summarize-cluster-reflect" workflow based on LLMs. Second, the User Feedback Modeler (UFM) employs an innovative group-aware reinforcement learning approach, where each user is guided by the associated group profiles during the reinforcement learning process, allowing UFM to robustly and deeply examine the reasons behind implicit feedback. To assess our G-UBS paradigm, we have constructed a Video Recommendation benchmark with Implicit Feedback (IF-VR). To the best of our knowledge, this is the first multi-modal benchmark for implicit feedback evaluation in video recommendation, encompassing 15k users, 25k videos, and 933k interaction records with implicit feedback. Extensive experiments on IF-VR demonstrate that G-UBS significantly outperforms mainstream LLMs and MLLMs, with a 4.0% higher proportion of videos achieving a play rate > 30% and 14.9% higher reasoning accuracy on IF-VR.

Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). Builds on 29 of its 47 references that are in the map. First posted on arXiv 7 Aug 2025.

Builds on

29 of 47 references.

References · 29

  1. 2025Qwen2.5-VL Technical Reportcited by 5,587
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  6. 2024Bridging Language and Items for Retrieval and Recommendation: Benchmarking LLMs as Semantic Encoderscited by 224
  7. 2025AgentSociety: Large-Scale Simulation of LLM-Driven Generative Agents Advances Understanding of Human Behaviors and Societycited by 186
  8. 2023User Behavior Simulation with Large Language Model based Agentscited by 140
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  10. 2022KuaiRand: An Unbiased Sequential Recommendation Dataset with Randomly Exposed Videoscited by 72
  11. 2018Recommendations with Negative Feedback via Pairwise Deep Reinforcement Learningcited by 71
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17 more
  1. 2023A Content-Driven Micro-Video Recommendation Dataset at Scalecited by 45
  2. 2024LLM-Powered User Simulator for Recommender Systemcited by 39
  3. 2024USimAgent: Large Language Models for Simulating Search Userscited by 32
  4. 2025VideoChat-A1: Thinking with Long Videos by Chain-of-Shot Reasoningcited by 32
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  6. 2025MOSAIC: Modeling Social AI for Content Dissemination and Regulation in Multi-Agent Simulationscited by 27
  7. 2025Exploring Data Scaling Trends and Effects in Reinforcement Learning from Human Feedbackcited by 26
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  12. 2025Reinforcement Learning from User Feedbackcited by 8
  13. 2018Loss Aversion in Recommender Systems: Utilizing Negative User Preference to Improve Recommendation Qualitycited by 6
  14. 2024Percept, Chat, and then Adapt: Multimodal Knowledge Transfer of Foundation Models for Open-World Video Recognitioncited by 6
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Citing papers per year: 2025: 2.

2 papers.

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  1. 2024UOEP: User-Oriented Exploration Policy for Enhancing Long-Term User Experiences in Recommender Systems
  2. 2025Mirroring Users: Towards Building Preference-aligned User Simulator with User Feedback in Recommendation
  3. 2026AgentGR: Semantic-aware Agentic Group Decision-Making Simulator for Group Recommendation
  4. 2026Towards Reliable Negative Sampling for Recommendation with Implicit Feedback via In-Community Popularity
  5. 2025MTRec: Learning to Align with User Preferences via Mental Reward Models
  6. 2025RecoMind: A Reinforcement Learning Framework for Optimizing In-Session User Satisfaction in Recommendation Systems
  7. 2026Toward User Preference Alignment in LLM Recommendation via Explicit Context Feedback
  8. 2023Towards Validating Long-Term User Feedbacks in Interactive Recommendation Systems