mlsanityData to 14 Oct 2026

A Multimodal Architecture for Endpoint Position Prediction in Team-based Multiplayer Games

arXiv 2507.20670 ↗First posted 28 Jul 2025cs.CV cs.AI cs.LGcited by 1

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Abstract (arXiv)

Understanding and predicting player movement in multiplayer games is crucial for achieving use cases such as player-mimicking bot navigation, preemptive bot control, strategy recommendation, and real-time player behavior analytics. However, the complex environments allow for a high degree of navigational freedom, and the interactions and team-play between players require models that make effective use of the available heterogeneous input data. This paper presents a multimodal architecture for predicting future player locations on a dynamic time horizon, using a U-Net-based approach for calculating endpoint location probability heatmaps, conditioned using a multimodal feature encoder. The application of a multi-head attention mechanism for different groups of features allows for communication between agents. In doing so, the architecture makes efficient use of the multimodal game state including image inputs, numerical and categorical features, as well as dynamic game data. Consequently, the presented technique lays the foundation for various downstream tasks that rely on future player positions such as the creation of player-predictive bot behavior or player anomaly detection.

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 19 of its 31 references that are in the map. First posted on arXiv 28 Jul 2025.

Builds on

19 of 31 references.

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7 more
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