mlsanityData to 14 Oct 2026

From Generative to Episodic: Sample-Efficient Replicable Reinforcement Learning

arXiv 2507.11926 ↗First posted 16 Jul 2025cs.LGcited by 4

On the map: Deep reinforcement learning methods → Deep RL algorithms and representations

Abstract (arXiv)

The epidemic failure of replicability across empirical science and machine learning has recently motivated the formal study of replicable learning algorithms [Impagliazzo et al. (2022)]. In batch settings where data comes from a fixed i.i.d. source (e.g., hypothesis testing, supervised learning), the design of data-efficient replicable algorithms is now more or less understood. In contrast, there remain significant gaps in our knowledge for control settings like reinforcement learning where an agent must interact directly with a shifting environment. Karbasi et. al show that with access to a generative model of an environment with S states and A actions (the RL 'batch setting'), replicably learning a near-optimal policy costs only tildeO(S2A2) samples. On the other hand, the best upper bound without a generative model jumps to tildeO(S7 A7) [Eaton et al. (2024)] due to the substantial difficulty of environment exploration. This gap raises a key question in the broader theory of replicability: Is replicable exploration inherently more expensive than batch learning? Is sample-efficient replicable RL even possible? In this work, we (nearly) resolve this problem (for low-horizon tabular MDPs): exploration is not a significant barrier to replicable learning! Our main result is a replicable RL algorithm on tildeO(S2A) samples, bridging the gap between the generative and episodic settings. We complement this with a matching tildeOmega(S2A) lower bound in the generative setting (under the common parallel sampling assumption) and an unconditional lower bound in the episodic setting of tildeOmega(S2) showcasing the near-optimality of our algorithm with respect to the state space S.

Key facts. Cited by 4 papers in the map (data through 14 Oct 2026). Placed in Deep RL algorithms and representations, one of 15 directions in Deep reinforcement learning methods. First posted on arXiv 16 Jul 2025.

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Citing papers per year: 2025: 1; 2026: 3.

4 papers.

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  1. 2025The Role of Environment Access in Agnostic Reinforcement Learning
  2. 2023Sample-Efficiency in Multi-Batch Reinforcement Learning: The Need for Dimension-Dependent Adaptivity
  3. 2024Revisiting Generative Policies: A Simpler Reinforcement Learning Algorithmic Perspective
  4. 2024Prioritized Generative Replay
  5. 2025List Replicable Reinforcement Learning
  6. 2020Provably Good Batch Reinforcement Learning Without Great Exploration
  7. 2023A Strong Baseline for Batch Imitation Learning
  8. 2022The Role of Coverage in Online Reinforcement Learning