The Role of Environment Access in Agnostic Reinforcement Learning
On the map: Deep reinforcement learning methods → RL theory and sample complexity
Abstract (arXiv)
We study Reinforcement Learning (RL) in environments with large state spaces, where function approximation is required for sample-efficient learning. Departing from a long history of prior work, we consider the weakest possible form of function approximation, called agnostic policy learning, where the learner seeks to find the best policy in a given class Pi, with no guarantee that Pi contains an optimal policy for the underlying task. Although it is known that sample-efficient agnostic policy learning is not possible in the standard online RL setting without further assumptions, we investigate the extent to which this can be overcome with stronger forms of access to the environment. Specifically, we show that: 1. Agnostic policy learning remains statistically intractable when given access to a local simulator, from which one can reset to any previously seen state. This result holds even when the policy class is realizable, and stands in contrast to a positive result of [MFR24] showing that value-based learning under realizability is tractable with local simulator access. 2. Agnostic policy learning remains statistically intractable when given online access to a reset distribution with good coverage properties over the state space (the so-called μ-reset setting). We also study stronger forms of function approximation for policy learning, showing that PSDP [BKSN03] and CPI [KL02] provably fail in the absence of policy completeness. 3. On a positive note, agnostic policy learning is statistically tractable for Block MDPs with access to both of the above reset models. We establish this via a new algorithm that carefully constructs a policy emulator: a tabular MDP with a small state space that approximates the value functions of all policies π ∈ Pi. These values are approximated without any explicit value function class.
Key facts. Cited by 3 papers in the map (data through 14 Oct 2026). Placed in RL theory and sample complexity, one of 15 directions in Deep reinforcement learning methods. First posted on arXiv 7 Apr 2025.
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Citing papers per year: 2025: 1; 2026: 2.
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