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Photometric Stereo using Gaussian Splatting and inverse rendering

arXiv 2507.06684 ↗First posted 9 Jul 2025eess.IV cs.AIcited by 0

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Abstract (arXiv)

Recent state-of-the-art algorithms in photometric stereo rely on neural networks and operate either through prior learning or inverse rendering optimization. Here, we revisit the problem of calibrated photometric stereo by leveraging recent advances in 3D inverse rendering using the Gaussian Splatting formalism. This allows us to parameterize the 3D scene to be reconstructed and optimize it in a more interpretable manner. Our approach incorporates a simplified model for light representation and demonstrates the potential of the Gaussian Splatting rendering engine for the photometric stereo problem.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 4 of its 14 references that are in the map. First posted on arXiv 9 Jul 2025.

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References · 4

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  2. 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,076
  3. 2023GS-IR: 3D Gaussian Splatting for Inverse Renderingcited by 224
  4. 2023DANI-Net: Uncalibrated Photometric Stereo by Differentiable Shadow Handling, Anisotropic Reflectance Modeling, and Neural Inverse Renderingcited by 5

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