Hierarchical Knowledge Graphs for Story Understanding in Visual Narratives
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Abstract (arXiv)
We present a hierarchical knowledge graph framework for the structured semantic understanding of visual narratives, using comics as a representative domain for multimodal storytelling. The framework organizes narrative content across three levels-panel, event, and macro-event, by integrating symbolic graphs that encode semantic, spatial, and temporal relationships. At the panel level, it models visual elements such as characters, objects, and actions alongside textual components including dialogue and narration. These are systematically connected to higher-level graphs that capture narrative sequences and abstract story structures. Applied to a manually annotated subset of the Manga109 dataset, the framework supports interpretable symbolic reasoning across four representative tasks: action retrieval, dialogue tracing, character appearance mapping, and timeline reconstruction. Rather than prioritizing predictive performance, the system emphasizes transparency in narrative modeling and enables structured inference aligned with cognitive theories of event segmentation and visual storytelling. This work contributes to explainable narrative analysis and offers a foundation for authoring tools, narrative comprehension systems, and interactive media applications.
Key facts. Cited by 5 papers in the map (data through 14 Oct 2026). First posted on arXiv 14 Apr 2025.
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Citing papers per year: 2025: 3; 2026: 2.
5 papers.
- 2025GameTileNet: A Semantic Dataset for Low-Resolution Game Art in Procedural Content Generationcited by 3
- 2025Narrative-to-Scene Generation: An LLM-Driven Pipeline for 2D Game Environmentscited by 2
- 2025Robust Symbolic Reasoning for Visual Narratives via Hierarchical and Semantically Normalized Knowledge Graphscited by 1
- 2026Reconstructing Persistent Worlds from Narratives for Narrative-Grounded Interactive Experiencescited by 0
- 2026Distinguishing Revision and Delayed Elaboration in Incremental Narrative Interpretationcited by 0
- 2026Reconstructing Persistent Worlds from Narratives for Narrative-Grounded Interactive Experiences3 Aug 2026
- 2026Distinguishing Revision and Delayed Elaboration in Incremental Narrative Interpretation10 Jun 2026
- 2025Narrative-to-Scene Generation: An LLM-Driven Pipeline for 2D Game Environments31 Aug 2025
- 2025Robust Symbolic Reasoning for Visual Narratives via Hierarchical and Semantically Normalized Knowledge Graphs20 Aug 2025
- 2025GameTileNet: A Semantic Dataset for Low-Resolution Game Art in Procedural Content Generation27 Jun 2025
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- 2025Re:Verse -- Can Your VLM Read a Manga?
- 2026MMCOMET: A Large-Scale Multimodal Commonsense Knowledge Graph for Contextual Reasoning
- 2026LogiStory: A Logic-Aware Framework for Multi-Image Story Visualization
- 2026Planning Beyond Text: Graph-based Reasoning for Complex Narrative Generation
- 2026Narrative Knowledge Weaver: Narrative-Centric Retrieval-Augmented Reasoning for Long-Form Text Understanding
- 2024StoryWeaver: A Unified World Model for Knowledge-Enhanced Story Character Customization
- 2024One missing piece in Vision and Language: A Survey on Comics Understanding
- 2024EventGround: Narrative Reasoning by Grounding to Eventuality-centric Knowledge Graphs