Learning in Markov Decision Processes with Exogenous Dynamics
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Abstract (arXiv)
Reinforcement learning algorithms are typically designed for generic Markov Decision Processes (MDPs), where any state-action pair can lead to an arbitrary transition distribution. In many practical systems, however, only a subset of the state variables is directly influenced by the agent's actions, while the remaining components evolve according to exogenous dynamics and account for most of the stochasticity. In this work, we study a structured class of MDPs characterized by exogenous state components whose transitions are independent of the agent's actions. We show that exploiting this structure yields significantly improved learning guarantees, with only the size of the exogenous state space appearing in the leading terms of the regret bounds. We further establish a matching lower bound, showing that this dependence is information-theoretically optimal. Finally, we empirically validate our approach across classical toy settings and real-world-inspired environments, demonstrating substantial gains in sample efficiency compared to standard reinforcement learning methods.
Key facts. Cited by 2 papers in the map (data through 7 Oct 2026). Builds on 10 of its 24 references that are in the map. First posted on arXiv 3 Mar 2026.
Builds on
10 of 24 references.
References · 10
- 2017Minimax Regret Bounds for Reinforcement Learningcited by 500
- 2018Is Q-learning Provably Efficient?cited by 485
- 2019Challenges of Real-World Reinforcement Learningcited by 282
- 2021Recent Advances in Reinforcement Learning in Financecited by 102
- 2019Risk-Averse Trust Region Optimization for Reward-Volatility Reductioncited by 53
- 2023Settling the Sample Complexity of Online Reinforcement Learningcited by 44
- 2018Double Deep Q-Learning for Optimal Executioncited by 39
- 2023Reinforcement Learning with Exogenous States and Rewardscited by 4
- 2025Gym4ReaL: A Suite for Benchmarking Real-World Reinforcement Learningcited by 2
- 2025A Refined Analysis of UCBVIcited by 1
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Citing papers per year: 2026: 2.
2 papers.