mlsanityData to 14 Oct 2026

Causal-Aware Intelligent QoE Optimization for VR Interaction with Adaptive Keyframe Extraction

arXiv 2506.19890 ↗First posted 24 Jun 2025cs.LG cs.AIcited by 0

On the map: Deep reinforcement learning methods → Deep RL algorithms and representations

Abstract (arXiv)

The optimization of quality of experience (QoE) in multi-user virtual reality (VR) interactions demands a delicate balance between ultra-low latency, high-fidelity motion synchronization, and equitable resource allocation. While adaptive keyframe extraction mitigates transmission overhead, existing approaches often overlook the causal relationships among allocated bandwidth, CPU frequency, and user perception, limiting QoE gains. This paper proposes an intelligent framework to maximize QoE by integrating adaptive keyframe extraction with causal-aware reinforcement learning (RL). First, a novel QoE metric is formulated using the Weber-Fechner Law, combining perceptual sensitivity, attention-driven priorities, and motion reconstruction accuracy. The QoE optimization problem is then modeled as a mixed integer programming (MIP) task, jointly optimizing keyframe ratios, bandwidth, and computational resources under horizon-fairness constraints. We propose Partial State Causal Deep Deterministic Policy Gradient (PS-CDDPG), which integrates the Deep Deterministic Policy Gradient (DDPG) method with causal influence detection. By leveraging causal information regarding how QoE is influenced and determined by various actions, we explore actions guided by weights calculated from causal inference (CI), which in turn improves training efficiency. Experiments conducted with the CMU Motion Capture Database demonstrate that our framework significantly reduces interactive latency, enhances QoE, and maintains fairness, achieving superior performance compared to benchmark methods.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Placed in Deep RL algorithms and representations, one of 15 directions in Deep reinforcement learning methods. Builds on 15 of its 37 references that are in the map. First posted on arXiv 24 Jun 2025.

Builds on

15 of 37 references.

References · 15

  1. 2020M-LVC: Multiple Frames Prediction for Learned Video Compressioncited by 107
  2. 2021Causal Influence Detection for Improving Efficiency in Reinforcement Learningcited by 71
  3. 2021All One Needs to Know about Metaverse: A Complete Survey on Technological Singularity, Virtual Ecosystem, and Research Agendacited by 67
  4. 2022Causal Dynamics Learning for Task-Independent State Abstractioncited by 65
  5. 2014Efficient Estimation of Mutual Information for Strongly Dependent Variablescited by 46
  6. 2023A Survey on Causal Reinforcement Learningcited by 45
  7. 2023Interpretable Reward Redistribution in Reinforcement Learning: A Causal Approachcited by 19
  8. 2022Attention-aware Resource Allocation and QoE Analysis for Metaverse xURLLC Servicescited by 15
  9. 2022Enabling Long-term Fairness in Dynamic Resource Allocationcited by 15
  10. 2022Deep Unsupervised Key Frame Extraction for Efficient Video Classificationcited by 14
  11. 2023Situation-Dependent Causal Influence-Based Cooperative Multi-agent Reinforcement Learningcited by 10
  12. 2024Large Model based Sequential Keyframe Extraction for Video Summarizationcited by 9
3 more
  1. 2021Virtual Reality Gaming on the Cloud: A Reality Checkcited by 8
  2. 2023Attention-based QoE-aware Digital Twin Empowered Edge Computing for Immersive Virtual Realitycited by 7
  3. 2023Q-Cogni: An Integrated Causal Reinforcement Learning Frameworkcited by 2

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  4. 2025Towards Immersive Human-X Interaction: A Real-Time Framework for Physically Plausible Motion Synthesis
  5. 2024Federated Prompt-based Decision Transformer for Customized VR Services in Mobile Edge Computing System
  6. 2025Human-in-the-Loop Bandwidth Estimation for Quality of Experience Optimization in Real-Time Video Communication
  7. 2025Adaptive 3D UI Placement in Mixed Reality Using Deep Reinforcement Learning
  8. 2025VQAThinker: Exploring Generalizable and Explainable Video Quality Assessment via Reinforcement Learning