Attention-based QoE-aware Digital Twin Empowered Edge Computing for Immersive Virtual Reality
Not on the map. Why?
Abstract (arXiv)
Metaverse applications such as virtual reality (VR) content streaming, require optimal resource allocation strategies for mobile edge computing (MEC) to ensure a high-quality user experience. In contrast to online reinforcement learning (RL) algorithms, which can incur substantial communication overheads and longer delays, the majority of existing works employ offline-trained RL algorithms for resource allocation decisions in MEC systems. However, they neglect the impact of desynchronization between the physical and digital worlds on the effectiveness of the allocation strategy. In this paper, we tackle this desynchronization using a continual RL framework that facilitates the resource allocation dynamically for MEC-enabled VR content streaming. We first design a digital twin-empowered edge computing (DTEC) system and formulate a quality of experience (QoE) maximization problem based on attention-based resolution perception. This problem optimizes the allocation of computing and bandwidth resources while adapting the attention-based resolution of the VR content. The continual RL framework in DTEC enables adaptive online execution in a time-varying environment. The reward function is defined based on the QoE and horizon-fairness QoE (hfQoE) constraints. Furthermore, we propose freshness prioritized experience replay - continual deep deterministic policy gradient (FPER-CDDPG) to enhance the performance of continual learning in the presence of time-varying DT updates. We test FPER-CDDPG using extensive experiments and evaluation. FPER-CDDPG outperforms the benchmarks in terms of average latency, QoE, and successful delivery rate as well as meeting the hfQoE requirements and performance over long-term execution while ensuring system scalability with the increasing number of users.
Key facts. Cited by 7 papers in the map (data through 14 Oct 2026). First posted on arXiv 15 May 2023.
Builds on
No reference list yet.
Built on by
Citing papers per year: 2024: 2; 2025: 3; 2026: 2.
7 papers.
- 2024Tiny Multi-Agent DRL for Twins Migration in UAV Metaverses: A Multi-Leader Multi-Follower Stackelberg Game Approachcited by 4
- 2025Improve the Training Efficiency of DRL for Wireless Communication Resource Allocation: The Role of Generative Diffusion Modelscited by 4
- 2026Edge Learning via Federated Split Decision Transformers for Metaverse Resource Allocationcited by 3
- 2024Federated Prompt-based Decision Transformer for Customized VR Services in Mobile Edge Computing Systemcited by 2
- 2025Provable Performance Bounds for Digital Twin-driven Deep Reinforcement Learning in Wireless Networks: A Novel Digital-Twin Bisimulation Metriccited by 1
- 2025Causal-Aware Intelligent QoE Optimization for VR Interaction with Adaptive Keyframe Extractioncited by 0
- 2026ResLearn-XR: Residual Learning for Network Traffic and Quality-of-Experience-Aware Modeling in Extended Realitycited by 0
- 2026ResLearn-XR: Residual Learning for Network Traffic and Quality-of-Experience-Aware Modeling in Extended Reality3 Sep 2026
- 2026Edge Learning via Federated Split Decision Transformers for Metaverse Resource Allocation18 Feb 2026
- 2025Causal-Aware Intelligent QoE Optimization for VR Interaction with Adaptive Keyframe Extraction24 Jun 2025
- 2025Provable Performance Bounds for Digital Twin-driven Deep Reinforcement Learning in Wireless Networks: A Novel Digital-Twin Bisimulation Metric25 Feb 2025
- 2025Improve the Training Efficiency of DRL for Wireless Communication Resource Allocation: The Role of Generative Diffusion Models11 Feb 2025
- 2024Federated Prompt-based Decision Transformer for Customized VR Services in Mobile Edge Computing System15 Feb 2024
- 2024Tiny Multi-Agent DRL for Twins Migration in UAV Metaverses: A Multi-Leader Multi-Follower Stackelberg Game Approach18 Jan 2024