Meta-learning how to Share Credit among Macro-Actions
On the map: Deep reinforcement learning methods → Deep RL algorithms and representations
Abstract (arXiv)
One proposed mechanism to improve exploration in reinforcement learning is through the use of macro-actions. Paradoxically though, in many scenarios the naive addition of macro-actions does not lead to better exploration, but rather the opposite. It has been argued that this was caused by adding non-useful macros and multiple works have focused on mechanisms to discover effectively environment-specific useful macros. In this work, we take a slightly different perspective. We argue that the difficulty stems from the trade-offs between reducing the average number of decisions per episode versus increasing the size of the action space. Namely, one typically treats each potential macro-action as independent and atomic, hence strictly increasing the search space and making typical exploration strategies inefficient. To address this problem we propose a novel regularization term that exploits the relationship between actions and macro-actions to improve the credit assignment mechanism by reducing the effective dimension of the action space and, therefore, improving exploration. The term relies on a similarity matrix that is meta-learned jointly with learning the desired policy. We empirically validate our strategy looking at macro-actions in Atari games, and the StreetFighter II environment. Our results show significant improvements over the Rainbow-DQN baseline in all environments. Additionally, we show that the macro-action similarity is transferable to related environments. We believe this work is a small but important step towards understanding how the similarity-imposed geometry on the action space can be exploited to improve credit assignment and exploration, therefore making learning more effective.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Placed in Deep RL algorithms and representations, one of 15 directions in Deep reinforcement learning methods. Builds on 19 of its 34 references that are in the map. First posted on arXiv 16 Jun 2025.
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- 2022Training language models to follow instructions with human feedbackcited by 15,971
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- 2019Dota 2 with Large Scale Deep Reinforcement Learningcited by 1,103
- 2015Prioritized Experience Replaycited by 1,099
- 2017Rainbow: Combining Improvements in Deep Reinforcement Learningcited by 786
- 2015Dueling Network Architectures for Deep Reinforcement Learningcited by 785
- 2017A Distributional Perspective on Reinforcement Learningcited by 765
- 2018Meta-Gradient Reinforcement Learningcited by 159
- 2017Meta Learning Shared Hierarchiescited by 93
- 2013Hierarchical Solution of Markov Decision Processes using Macro-actionscited by 19
- 2020MAGIC: Learning Macro-Actions for Online POMDP Planningcited by 17
6 more
- 2016Deep Reinforcement Learning With Macro-Actionscited by 14
- 2017The Atari Grand Challenge Datasetcited by 14
- 2021Deep Reinforcement Learning for Decentralized Multi-Robot Exploration With Macro Actionscited by 13
- 2020Efficient Black-Box Planning Using Macro-Actions with Focused Effectscited by 9
- 2025Deep Reinforcement Learning Based Navigation with Macro Actions and Topological Mapscited by 4
- 2022Macro-Action-Based Multi-Agent/Robot Deep Reinforcement Learning under Partial Observabilitycited by 2
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