The Atari Grand Challenge Dataset
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Abstract (arXiv)
Recent progress in Reinforcement Learning (RL), fueled by its combination, with Deep Learning has enabled impressive results in learning to interact with complex virtual environments, yet real-world applications of RL are still scarce. A key limitation is data efficiency, with current state-of-the-art approaches requiring millions of training samples. A promising way to tackle this problem is to augment RL with learning from human demonstrations. However, human demonstration data is not yet readily available. This hinders progress in this direction. The present work addresses this problem as follows. We (i) collect and describe a large dataset of human Atari 2600 replays -- the largest and most diverse such data set publicly released to date, (ii) illustrate an example use of this dataset by analyzing the relation between demonstration quality and imitation learning performance, and (iii) outline possible research directions that are opened up by our work.
Key facts. Cited by 14 papers in the map (data through 14 Oct 2026). First posted on arXiv 31 May 2017.
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Citing papers per year: 2018: 1; 2019: 1; 2020: 1; 2021: 4; 2022: 1; 2023: 1; 2024: 3; 2025: 2.
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- 2019Extrapolating Beyond Suboptimal Demonstrations via Inverse Reinforcement Learning from Observationscited by 260
- 2024Sora as a World Model? A Complete Survey on Text-to-Video Generationcited by 53
- 2018Inverse reinforcement learning for video gamescited by 26
- 2023The Generalization Gap in Offline Reinforcement Learningcited by 26
- 2020Benchmarking End-to-End Behavioural Cloning on Video Gamescited by 15
- 2021Reinforcement Learning Under Algorithmic Triagecited by 15
- 2024Inverse Reinforcement Learning by Estimating Expertise of Demonstratorscited by 11
- 2021Unsupervised Image Decomposition with Phase-Correlation Networkscited by 6
- 2021A novel policy for pre-trained Deep Reinforcement Learning for Speech Emotion Recognitioncited by 2
- 2025A Continual Offline Reinforcement Learning Benchmark for Navigation Taskscited by 2
- 2021Adaptive Agent Architecture for Real-time Human-Agent Teamingcited by 1
- 2022IGN : Implicit Generative Networkscited by 1
- 2025Meta-learning how to Share Credit among Macro-Actions16 Jun 2025
- 2025A Continual Offline Reinforcement Learning Benchmark for Navigation Tasks3 Jun 2025
- 2024Prosody as a Teaching Signal for Agent Learning: Exploratory Studies and Algorithmic Implications31 Oct 2024
- 2024Sora as a World Model? A Complete Survey on Text-to-Video Generation8 Mar 2024
- 2024Inverse Reinforcement Learning by Estimating Expertise of Demonstrators2 Feb 2024
- 2023The Generalization Gap in Offline Reinforcement Learning10 Dec 2023
- 2022IGN : Implicit Generative Networks13 Jun 2022
- 2021Unsupervised Image Decomposition with Phase-Correlation Networks7 Oct 2021
- 2021Reinforcement Learning Under Algorithmic Triage23 Sep 2021
- 2021Adaptive Agent Architecture for Real-time Human-Agent Teaming7 Mar 2021
- 2021A novel policy for pre-trained Deep Reinforcement Learning for Speech Emotion Recognition4 Jan 2021
- 2020Benchmarking End-to-End Behavioural Cloning on Video Games2 Apr 2020
- 2019Extrapolating Beyond Suboptimal Demonstrations via Inverse Reinforcement Learning from Observationscited by 260
- 2018Inverse reinforcement learning for video gamescited by 26
- 2023The Generalization Gap in Offline Reinforcement Learningcited by 26
- 2020Benchmarking End-to-End Behavioural Cloning on Video Gamescited by 15
- 2024Inverse Reinforcement Learning by Estimating Expertise of Demonstratorscited by 11
- 2025A Continual Offline Reinforcement Learning Benchmark for Navigation Taskscited by 2
- 2025A Continual Offline Reinforcement Learning Benchmark for Navigation Tasks3 Jun 2025
- 2024Inverse Reinforcement Learning by Estimating Expertise of Demonstrators2 Feb 2024
- 2023The Generalization Gap in Offline Reinforcement Learning10 Dec 2023
- 2020Benchmarking End-to-End Behavioural Cloning on Video Games2 Apr 2020
- 2019Extrapolating Beyond Suboptimal Demonstrations via Inverse Reinforcement Learning from Observations12 Apr 2019
- 2018Inverse reinforcement learning for video games24 Oct 2018
- 2025Meta-learning how to Share Credit among Macro-Actionscited by 0
- 2025Meta-learning how to Share Credit among Macro-Actions16 Jun 2025
- 2021Reinforcement Learning Under Algorithmic Triagecited by 15
- 2021Unsupervised Image Decomposition with Phase-Correlation Networkscited by 6
- 2021A novel policy for pre-trained Deep Reinforcement Learning for Speech Emotion Recognitioncited by 2
- 2021Adaptive Agent Architecture for Real-time Human-Agent Teamingcited by 1
- 2022IGN : Implicit Generative Networkscited by 1
- 2024Prosody as a Teaching Signal for Agent Learning: Exploratory Studies and Algorithmic Implicationscited by 0
- 2024Prosody as a Teaching Signal for Agent Learning: Exploratory Studies and Algorithmic Implications31 Oct 2024
- 2022IGN : Implicit Generative Networks13 Jun 2022
- 2021Unsupervised Image Decomposition with Phase-Correlation Networks7 Oct 2021
- 2021Reinforcement Learning Under Algorithmic Triage23 Sep 2021
- 2021Adaptive Agent Architecture for Real-time Human-Agent Teaming7 Mar 2021
- 2021A novel policy for pre-trained Deep Reinforcement Learning for Speech Emotion Recognition4 Jan 2021