Trajectory Entropy: Modeling Game State Stability from Multimodality Trajectory Prediction
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Abstract (arXiv)
Complex interactions among agents present a significant challenge for autonomous driving in real-world scenarios. Recently, a promising approach has emerged, which formulates the interactions of agents as a level-k game framework. It effectively decouples agent policies by hierarchical game levels. However, this framework ignores both the varying driving complexities among agents and the dynamic changes in agent states across game levels, instead treating them uniformly. Consequently, redundant and error-prone computations are introduced into this framework. To tackle the issue, this paper proposes a metric, termed as Trajectory Entropy, to reveal the game status of agents within the level-k game framework. The key insight stems from recognizing the inherit relationship between agent policy uncertainty and the associated driving complexity. Specifically, Trajectory Entropy extracts statistical signals representing uncertainty from the multimodality trajectory prediction results of agents in the game. Then, the signal-to-noise ratio of this signal is utilized to quantify the game status of agents. Based on the proposed Trajectory Entropy, we refine the current level-k game framework through a simple gating mechanism, significantly improving overall accuracy while reducing computational costs. Our method is evaluated on the Waymo and nuPlan datasets, in terms of trajectory prediction, open-loop and closed-loop planning tasks. The results demonstrate the state-of-the-art performance of our method, with precision improved by up to 19.89% for prediction and up to 16.48% for planning.
Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 26 of its 35 references that are in the map. First posted on arXiv 6 Jun 2025.
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References · 26
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- 2023GameFormer: Game-theoretic Modeling and Learning of Transformer-based Interactive Prediction and Planning for Autonomous Drivingcited by 141
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- 2025Diffusion-Based Planning for Autonomous Driving with Flexible Guidancecited by 138
- 2021HOME: Heatmap Output for future Motion Estimationcited by 122
- 2021Urban Driver: Learning to Drive from Real-world Demonstrations Using Policy Gradientscited by 122
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- 2022Deep Interactive Motion Prediction and Planning: Playing Games with Motion Prediction Modelscited by 27
- 2021AIR2 for Interaction Predictioncited by 9
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