Synthetic Dataset Generation for Autonomous Mobile Robots Using 3D Gaussian Splatting for Vision Training
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Abstract (arXiv)
Annotated datasets are critical for training neural networks for object detection, yet their manual creation is time- and labour-intensive, subjective to human error, and often limited in diversity. This challenge is particularly pronounced in the domain of robotics, where diverse and dynamic scenarios further complicate the creation of representative datasets. To address this, we propose a novel method for automatically generating annotated synthetic data in Unreal Engine. Our approach leverages photorealistic 3D Gaussian splats for rapid synthetic data generation. We demonstrate that synthetic datasets can achieve performance comparable to that of real-world datasets while significantly reducing the time required to generate and annotate data. Additionally, combining real-world and synthetic data significantly increases object detection performance by leveraging the quality of real-world images with the easier scalability of synthetic data. To our knowledge, this is the first application of synthetic data for training object detection algorithms in the highly dynamic and varied environment of robot soccer. Validation experiments reveal that a detector trained on synthetic images performs on par with one trained on manually annotated real-world images when tested on robot soccer match scenarios. Our method offers a scalable and comprehensive alternative to traditional dataset creation, eliminating the labour-intensive error-prone manual annotation process. By generating datasets in a simulator where all elements are intrinsically known, we ensure accurate annotations while significantly reducing manual effort, which makes it particularly valuable for robotics applications requiring diverse and scalable training data.
Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 13 of its 34 references that are in the map. First posted on arXiv 5 Jun 2025.
Builds on
13 of 34 references.
References · 13
- 2014Microsoft COCO: Common Objects in Contextcited by 17,608
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
- 2015You Only Look Once: Unified, Real-Time Object Detectioncited by 4,852
- 2017Revisiting Unreasonable Effectiveness of Data in Deep Learning Eracited by 919
- 2022Google Scanned Objects: A High-Quality Dataset of 3D Scanned Household Itemscited by 612
- 2023BakedSDF: Meshing Neural SDFs for Real-Time View Synthesiscited by 221
- 2019Deep Learning vs. Traditional Computer Visioncited by 94
- 2023Synthetic Datasets for Autonomous Driving: A Surveycited by 48
- 2019How much real data do we actually need: Analyzing object detection performance using synthetic and real datacited by 29
- 2019A Review of Object Detection Models based on Convolutional Neural Networkcited by 22
- 2014On Rendering Synthetic Images for Training an Object Detectorcited by 18
- 2024Realistic Surgical Image Dataset Generation Based On 3D Gaussian Splattingcited by 6
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Citing papers per year: 2026: 1.
1 paper.