AnimeShooter: A Multi-Shot Animation Dataset for Reference-Guided Video Generation
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Abstract (arXiv)
Recent advances in AI-generated content (AIGC) have significantly accelerated animation production. To produce engaging animations, it is essential to generate coherent multi-shot video clips with narrative scripts and character references. However, existing public datasets primarily focus on real-world scenarios with global descriptions, and lack reference images for consistent character guidance. To bridge this gap, we present AnimeShooter, a reference-guided multi-shot animation dataset. AnimeShooter features comprehensive hierarchical annotations and strong visual consistency across shots through an automated pipeline. Story-level annotations provide an overview of the narrative, including the storyline, key scenes, and main character profiles with reference images, while shot-level annotations decompose the story into consecutive shots, each annotated with scene, characters, and both narrative and descriptive visual captions. Additionally, a dedicated subset, AnimeShooter-audio, offers synchronized audio tracks for each shot, along with audio descriptions and sound sources. To demonstrate the effectiveness of AnimeShooter and establish a baseline for the reference-guided multi-shot video generation task, we introduce AnimeShooterGen, which leverages Multimodal Large Language Models (MLLMs) and video diffusion models. The reference image and previously generated shots are first processed by MLLM to produce representations aware of both reference and context, which are then used as the condition for the diffusion model to decode the subsequent shot. Experimental results show that the model trained on AnimeShooter achieves superior cross-shot visual consistency and adherence to reference visual guidance, which highlight the value of our dataset for coherent animated video generation.
Key facts. Cited by 8 papers in the map (data through 14 Oct 2026). Builds on 42 of its 49 references that are in the map. First posted on arXiv 3 Jun 2025.
Builds on
42 of 49 references.
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30 more
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Built on by
Citing papers per year: 2025: 1; 2026: 7.
8 papers.
- 2025OneStory: Coherent Multi-Shot Video Generation with Adaptive Memorycited by 35
- 2026MuSS: A Large-Scale Dataset and Cinematic Narrative Benchmark for Multi-Shot Subject-to-Video Generationcited by 9
- 2026InfinityStory: Unlimited Video Generation with World Consistency and Character-Aware Shot Transitionscited by 7
- 2026Rethinking Position Embedding as a Context Controller for Multi-Reference and Multi-Shot Video Generationcited by 3
- 2026Narrative Weaver: Towards Controllable Long-Range Visual Consistency with Multi-Modal Conditioningcited by 2
- 2026MSEditor: Toward Consistent Multi-Shot Video Editingcited by 1
- 2026CineForge: Self-Improving Agents for Long-Horizon Video Generationcited by 1
- 2026DrawVideo: Grounded and Faithful Multi-Shot Video Generation from Storyboard Keyframe Sketchescited by 0
- 2026CineForge: Self-Improving Agents for Long-Horizon Video Generation30 Aug 2026
- 2026MSEditor: Toward Consistent Multi-Shot Video Editing18 Aug 2026
- 2026DrawVideo: Grounded and Faithful Multi-Shot Video Generation from Storyboard Keyframe Sketches22 May 2026
- 2026MuSS: A Large-Scale Dataset and Cinematic Narrative Benchmark for Multi-Shot Subject-to-Video Generation26 Apr 2026
- 2026Rethinking Position Embedding as a Context Controller for Multi-Reference and Multi-Shot Video Generation4 Apr 2026
- 2026Narrative Weaver: Towards Controllable Long-Range Visual Consistency with Multi-Modal Conditioning4 Mar 2026
- 2026InfinityStory: Unlimited Video Generation with World Consistency and Character-Aware Shot Transitions4 Mar 2026
- 2025OneStory: Coherent Multi-Shot Video Generation with Adaptive Memory8 Dec 2025
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